Patrick Stacey

Orcid: 0000-0002-7208-0295

According to our database1, Patrick Stacey authored at least 20 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Personality Traits in Game Development.
Proceedings of the EASE 2022: The International Conference on Evaluation and Assessment in Software Engineering 2022, Gothenburg, Sweden, June 13, 2022

2021
Emotional reactions and coping responses of employees to a cyber-attack: A case study.
Int. J. Inf. Manag., 2021

What is it about humanity that we can't give away to intelligent machines? A European perspective.
Int. J. Inf. Manag., 2021

Modelling the Effects of Lockdown and Social Distancing in the Management of the Global Coronavirus Crisis - Why the UK Tier System Failed.
Proceedings of the Decision Support Systems XI: Decision Support Systems, Analytics and Technologies in Response to Global Crisis Management, 2021

2019
Appraisal of Email Use as A Source of Workplace Stress: A Person-Environment Fit Approach.
J. Assoc. Inf. Syst., 2019

E-mail load, workload stress and desired e-mail load: a cybernetic approach.
Inf. Technol. People, 2019

2017
A Paradox of Progressive Saturation: The Changing Nature of Improvisation over Time in a Systems Development Project.
J. Assoc. Inf. Syst., 2017

Simplifying Fitness Games for Users with Learning Disabilities.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Birds of a Feather Talk Together: User Influence on Language Adoption.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2016
Towards Modelling Language Innovation Acceptance in Online Social Networks.
Proceedings of the Ninth ACM International Conference on Web Search and Data Mining, 2016

2015
Development Process of Intrinsic Gamification in a Learning Difficulty Context.
Proceedings of the UKAIS 2015, 2015

Geographically Distributed Sensemaking: Developing Understanding in Forum-Based Software Development Teams.
Proceedings of the 8th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2015

Language Innovation and Change in On-line Social Networks.
Proceedings of the 26th ACM Conference on Hypertext & Social Media, 2015

2014
Towards tracking and analysing regional alcohol consumption patterns in the UK through the use of social media.
Proceedings of the ACM Web Science Conference, 2014

2011
Empathic Service Systems: 'Designing' Emotion in a Cancer Care Service System.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

2009
A temporal perspective of the computer game development process.
Inf. Syst. J., 2009

2008
Opening up to agile games development.
Commun. ACM, 2008

2007
Making Sense of Stories: the development of a new mobile computer game.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007

2006
Responding to games development challenges through mood-mediated improvisation.
Proceedings of the Fourteenth European Conference on Information Systems, 2006

2005
Managing Projects in a Games Factory: Temporality and Practices.
Proceedings of the 38th Hawaii International Conference on System Sciences (HICSS-38 2005), 2005


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