Paul Ralph

Orcid: 0000-0002-7411-0857

Affiliations:
  • Dalhousie University, Halifax, Canada
  • University of Auckland, New Zealand (former)


According to our database1, Paul Ralph authored at least 81 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2024
Distributed Scrum: A Case Meta-analysis.
ACM Comput. Surv., April, 2024

Research Highlights in Evidence-Based Software Engineering.
IEEE Softw., 2024

2023
Summary: Social Science Theories in Software Engineering Research.
Proceedings of the Software Engineering 2023, 2023

Benefits and Limitations of Remote Work to LGBTQIA+ Software Professionals.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering: Software Engineering in Society, 2023

Sustainability is Stratified: Toward a Better Theory of Sustainable Software Engineering.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering, 2023

Post-pandemic Resilience of Hybrid Software Teams.
Proceedings of the 16th IEEE/ACM International Conference on Cooperative and Human Aspects of Software Engineering, 2023

2022
How Templated Requirements Specifications Inhibit Creativity in Software Engineering.
IEEE Trans. Software Eng., 2022

Sampling in software engineering research: a critical review and guidelines.
Empir. Softw. Eng., 2022

Paving the way for mature secondary research: the seven types of literature review.
Proceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2022

Empirical Standards for Repository Mining.
Proceedings of the 19th IEEE/ACM International Conference on Mining Software Repositories, 2022

A Grounded Theory of Coordination in Remote-First and Hybrid Software Teams.
Proceedings of the 44th IEEE/ACM 44th International Conference on Software Engineering, 2022

Social Science Theories in Software Engineering Research.
Proceedings of the 44th IEEE/ACM 44th International Conference on Software Engineering, 2022

What Makes Effective Leadership in Agile Software Development Teams?
Proceedings of the 44th IEEE/ACM 44th International Conference on Software Engineering, 2022

Practices to Improve Teamwork in Software Development During the COVID-19 Pandemic: An Ethnographic Study.
Proceedings of the 15th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering , 2022

Personality Traits in Game Development.
Proceedings of the EASE 2022: The International Conference on Evaluation and Assessment in Software Engineering 2022, Gothenburg, Sweden, June 13, 2022

2021
Requirements Framing Affects Design Creativity.
IEEE Trans. Software Eng., 2021

ACM SIGSOFT Empirical Standards Released.
ACM SIGSOFT Softw. Eng. Notes, 2021

Towards a More Structured Peer Review Process with Empirical Standards.
Proceedings of the EASE 2021: Evaluation and Assessment in Software Engineering, 2021

2020
Cognitive Biases in Software Engineering: A Systematic Mapping Study.
IEEE Trans. Software Eng., 2020

Dual-Track Development.
IEEE Softw., 2020

The ACM SIGSOFT Paper and Peer Review Quality Initiative: Status Report.
ACM SIGSOFT Softw. Eng. Notes, 2020

Pandemic programming.
Empir. Softw. Eng., 2020

ACM SIGSOFT Empirical Standards.
CoRR, 2020

Pandemic Programming: How COVID-19 affects software developers and how their organizations can help.
CoRR, 2020

2019
Toward Methodological Guidelines for Process Theories and Taxonomies in Software Engineering.
IEEE Trans. Software Eng., 2019

The product backlog.
Proceedings of the 41st International Conference on Software Engineering, 2019

Removing Software Development Waste to Improve Productivity.
Proceedings of the Rethinking Productivity in Software Engineering., 2019

2018
A framework for defining coupling metrics.
Sci. Comput. Program., 2018

The two paradigms of software development research.
Sci. Comput. Program., 2018

The Dangerous Dogmas of Software Engineering.
CoRR, 2018

Consensus in Software Engineering: A Cognitive Mapping Study.
CoRR, 2018

Re-imagining a course in software project management.
Proceedings of the 40th International Conference on Software Engineering: Software Engineering Education and Training, 2018

There is no random sampling in software engineering research.
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018

Objects Count so Count Objects!
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018

Construct Validity in Software Engineering Research and Software Metrics.
Proceedings of the 22nd International Conference on Evaluation and Assessment in Software Engineering, 2018

Towards Understanding Programs by Counting Objects.
Proceedings of the 25th Australasian Software Engineering Conference, 2018

2017
Guest editorial for special section on success and failure in software engineering.
Empir. Softw. Eng., 2017

Cognitive Biases in Software Engineering: A Systematic Mapping and Quasi-Literature Review.
CoRR, 2017

Lessons Learned from an Extended Participant Observation Grounded Theory Study.
Proceedings of the 5th IEEE/ACM International Workshop on Conducting Empirical Studies in Industry, 2017

Software development waste.
Proceedings of the 39th International Conference on Software Engineering, 2017

Introduction to Online Games and Game-Like Systems Minitrack.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Perceptions of Creativity in Software Engineering Research and Practice.
Proceedings of the 43rd Euromicro Conference on Software Engineering and Advanced Applications, 2017

2016
Separability Principles for a General Theory of Software Engineering: Report on the GTSE 2015 Workshop.
ACM SIGSOFT Softw. Eng. Notes, 2016

Software engineering process theory: A multi-method comparison of Sensemaking-Coevolution-Implementation Theory and Function-Behavior-Structure Theory.
Inf. Softw. Technol., 2016

Practical Suggestions for Improving Scholarly Peer Review Quality and Reducing Cycle Times.
Commun. Assoc. Inf. Syst., 2016

Blending immersive gameplay with intense exercise using asynchronous exergaming.
Proceedings of the 5th International Workshop on Games and Software Engineering, 2016

Grounded theory in software engineering research: a critical review and guidelines.
Proceedings of the 38th International Conference on Software Engineering, 2016

Sustainable Software Development through Overlapping Pair Rotation.
Proceedings of the 10th ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2016

Practice and perception of team code ownership.
Proceedings of the 20th International Conference on Evaluation and Assessment in Software Engineering, 2016

Characteristics of decision-making during coding.
Proceedings of the 20th International Conference on Evaluation and Assessment in Software Engineering, 2016

Social theory for software engineering research.
Proceedings of the 20th International Conference on Evaluation and Assessment in Software Engineering, 2016

A Model for Defining Coupling Metrics.
Proceedings of the 23rd Asia-Pacific Software Engineering Conference, 2016

Designing the "Appeal" of Educational Games.
Proceedings of the 22nd Americas Conference on Information Systems, 2016

2015
The Sensemaking-Coevolution-Implementation Theory of software design.
Sci. Comput. Program., 2015

Toward a Unified Theory of Digital Games.
Comput. Games J., 2015

Geographically Distributed Sensemaking: Developing Understanding in Forum-Based Software Development Teams.
Proceedings of the 8th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2015

Is Requirements Engineering Inherently Counterproductive?
Proceedings of the 5th IEEE/ACM International Workshop on the Twin Peaks of Requirements and Architecture, 2015

4th SEMAT Workshop on General Theory of Software Engineering (GTSE 2015).
Proceedings of the 37th IEEE/ACM International Conference on Software Engineering, 2015

Developing and Evaluating Software Engineering Process Theories.
Proceedings of the 37th IEEE/ACM International Conference on Software Engineering, 2015

Introduction to Organizational Impact of Online Games Minitrack.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Explaining Agility with a Process Theory of Change.
Proceedings of the 2015 Agile Conference, 2015

2014
How to Develop a General Theory of Software Engineering: Report on the GTSE 2014 Workshop.
ACM SIGSOFT Softw. Eng. Notes, 2014

Generating Effective Recommendations Using Viewing-Time Weighted Preferences for Attributes.
J. Assoc. Inf. Syst., 2014

The dimensions of software engineering success.
Proceedings of the 36th International Conference on Software Engineering, 2014

Evaluating process theories in software engineering.
Proceedings of the 3rd SEMAT Workshop on General Theories of Software Engineering, 2014

Lab-based action design research.
Proceedings of the 36th International Conference on Software Engineering, 2014

Requirements fixation.
Proceedings of the 36th International Conference on Software Engineering, 2014

Proposing a theory of gamification effectiveness.
Proceedings of the 36th International Conference on Software Engineering, 2014

2013
Report on the first SEMAT workshop on general theory of software engineering (GTSE 2012).
ACM SIGSOFT Softw. Eng. Notes, 2013

Report on the Second SEMAT Workshop on General Theory of Software Engineering (GTSE 2013).
ACM SIGSOFT Softw. Eng. Notes, 2013

The illusion of requirements in software development.
Requir. Eng., 2013

The Two Paradigms of Software Design
CoRR, 2013

Software Engineering Process Theory: A Multi-Method Comparison of Sensemaking-CoevoIution-Implementation Theory and Function-Behavior-Structure Theory.
CoRR, 2013

Beyond Gamification: Implications of Purposeful Games for the Information Systems Discipline.
CoRR, 2013

Scrum Abandonment in Distributed Teams: A Revelatory Case.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Complexity, Process and Agility in Small Development Teams: An Exploratory Case Study.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Possible core theories for software engineering.
Proceedings of the 2nd SEMAT Workshop on a General Theory of Software Engineering, 2013

2012
Improving Coverage of Design in Information Systems Education.
Proceedings of the International Conference on Information Systems, 2012

2011
Toward a Theory of Debiasing Software Development.
Proceedings of the Research in Systems Analysis and Design: Models and Methods, 2011

2010
Comparing Two Software Design Process Theories.
Proceedings of the Global Perspectives on Design Science Research, 2010

2006
A Framework for Automatic Online Personalization.
Proceedings of the 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), 2006


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