Paul B. Beskow

According to our database1, Paul B. Beskow authored at least 10 papers between 2008 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
The Nornir run-time system for parallel programs using Kahn process networks on multi-core machines - a flexible alternative to MapReduce.
J. Supercomput., 2013

2011
Processing of multimedia data using the P2G framework.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

P2G: A Framework for Distributed Real-Time Processing of Multimedia Data.
Proceedings of the 2011 International Conference on Parallel Processing Workshops, 2011

2010
Reducing game latency by migration, core-selection and TCP modifications.
Int. J. Adv. Media Commun., 2010

2009
Improving SCTP retransmission delays for time-dependent thin streams.
Multim. Tools Appl., 2009

The partial migration of game state and dynamic server selection to reduce latency.
Multim. Tools Appl., 2009

The Nornir Run-time System for Parallel Programs Using Kahn Process Networks.
Proceedings of the NPC 2009, 2009

Evaluating ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction.
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games, 2009

Kahn Process Networks are a Flexible Alternative to MapReduce.
Proceedings of the 11th IEEE International Conference on High Performance Computing and Communications, 2009

2008
Latency reduction by dynamic core selection and partial migration of game state.
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008


  Loading...