Paul G. Thuriot

According to our database1, Paul G. Thuriot authored at least 2 papers between 2004 and 2006.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2006
Playable universal capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Bulging muscles and sliding skin: deformation systems for Hellboy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004


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