George Borshukov

According to our database1, George Borshukov authored at least 13 papers between 1997 and 2007.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2007
Game technology 2007: Playable Universal Capture 2007 reel.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Playable universal capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Playable universal capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Playable universal capture: compression and real-time sequencing of image-based facial animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Generating realistic human hair for "The Matrix Reloaded".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Realistic human face rendering for "The Matrix Reloaded".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Making of <i>The Superpunch</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Making of <i>The Superpunch</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Universal capture: image-based facial animation for "The Matrix Reloaded".
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded".
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2000
Seamless texture mapping of subdivision surfaces by model pelting and texture blending.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1998
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Motion segmentation by multistage affine classification.
IEEE Trans. Image Process., 1997


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