Paul H. Delfabbro

Orcid: 0000-0002-0466-5611

According to our database1, Paul H. Delfabbro authored at least 18 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
"Generic and unusable"<sup>1</sup>: Understanding employee perceptions of cybersecurity training and measuring advice fatigue.
Comput. Secur., May, 2023

2021
"Get a red-hot poker and open up my eyes, it's so boring"<sup>1</sup>: Employee perceptions of cybersecurity training.
Comput. Secur., 2021

Prevention approaches to problem gaming: A large-scale qualitative investigation.
Comput. Hum. Behav., 2021

Harm severity in internet gaming disorder and problem gambling: A comparative study.
Comput. Hum. Behav., 2021

2020
Sleeping with the Enemy: Does Depletion Cause Fatigue with Cybersecurity?
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2020

2019
Predicting susceptibility to social influence in phishing emails.
Int. J. Hum. Comput. Stud., 2019

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective.
Comput. Hum. Behav., 2019

2018
Motivational components of tolerance in Internet gaming disorder.
Comput. Hum. Behav., 2018

Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study.
Comput. Hum. Behav., 2018

2017
Perceptions of Psychological Momentum in Basketball.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming.
Comput. Hum. Behav., 2016

Early exposure to digital simulated gambling: A review and conceptual model.
Comput. Hum. Behav., 2016

Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble.
Comput. Hum. Behav., 2016

The measurement of maladaptive cognitions underlying problematic video-game playing among adults.
Comput. Hum. Behav., 2016

2014
Adolescent simulated gambling via digital and social media: An emerging problem.
Comput. Hum. Behav., 2014

2013
Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study.
Cyberpsychology Behav. Soc. Netw., 2013

The Cognitive Reflection Test: how much more than Numerical Ability?
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2011
Individual differences in anchoring: numerical ability, education and experience.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011


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