Joël Billieux

Orcid: 0000-0002-7388-6194

According to our database1, Joël Billieux authored at least 18 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
How gaming motives affect the reciprocal relationships between video game use and quality of life: A prospective study using objective playtime indicators.
Comput. Hum. Behav., October, 2023

Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory.
Games Cult., June, 2023

Attentional inhibitory control interference related to videogames, pornography, and TV series exposure: An experimental study in three independent samples.
Comput. Hum. Behav., June, 2023

2022
Identifying the psychological processes delineating non-harmful from problematic binge-watching: A machine learning analytical approach.
Telematics Informatics, 2022

Problematic social networking sites use and attachment: A systematic review.
Comput. Hum. Behav., 2022

2020
Too good to be cautious: High implicit self-esteem predicts self-reported dangerous mobile phone use.
Comput. Hum. Behav., 2020

Towards a cross-cultural assessment of binge-watching: Psychometric evaluation of the "watching TV series motives" and "binge-watching engagement and symptoms" questionnaires across nine languages.
Comput. Hum. Behav., 2020

2019
Problematic smartphone use: An empirically validated model.
Comput. Hum. Behav., 2019

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective.
Comput. Hum. Behav., 2019

Assessing binge-watching behaviors: Development and validation of the "Watching TV Series Motives" and "Binge-watching Engagement and Symptoms" questionnaires.
Comput. Hum. Behav., 2019

Cross-Cultural Validation of the Compulsive Internet Use Scale in Four Forms and Eight Languages.
Cyberpsychology Behav. Soc. Netw., 2019

2017
Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs).
Comput. Hum. Behav., 2017

Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players.
Comput. Hum. Behav., 2017

2016
Online sexual activities: An exploratory study of problematic and non-problematic usage patterns in a sample of men.
Comput. Hum. Behav., 2016

2015
Which psychological factors influence Internet addiction? Evidence through an integrative model.
Comput. Hum. Behav., 2015

Problematic involvement in online games: A cluster analytic approach.
Comput. Hum. Behav., 2015

2013
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth.
Comput. Hum. Behav., 2013

2008
French Validation of the Internet Addiction Test.
Cyberpsychology Behav. Soc. Netw., 2008


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