Paulo Knob

According to our database1, Paulo Knob authored at least 16 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Study of Non-Verbal Behavior in Conversational Agents.
CoRR, 2023

Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents.
CoRR, 2023

2022
WebCrowds: An Authoring Tool for Crowd Simulation.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

2021
Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions.
CoRR, 2021

Arthur: a new ECA that uses Memory to improve Communication.
Proceedings of the 15th IEEE International Conference on Semantic Computing, 2021

2020
Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Simulation.
CoRR, 2020

Moving Virtual Agents Forward in Space and Time.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

2019
Detecting personality and emotion traits in crowds from video sequences.
Mach. Vis. Appl., 2019

How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version).
CoRR, 2019

Urban Walkability Design Using Virtual Population Simulation.
Comput. Graph. Forum, 2019

How Much Do You Perceive This?: An Analysis on Perceptions of Geometric Features, Personalities and Emotions in Virtual Humans.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

BioClouds: A Multi-level Model to Simulate and Visualize Large Crowds.
Proceedings of the Advances in Computer Graphics, 2019

Optimal Group Distribution based on Thermal and Psycho-Social Aspects.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
Generating background NPCs motion and grouping behavior based on real video sequences.
Entertain. Comput., 2018

Visualization of Interactions in Crowd Simulation and Video Sequences.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

Simulating Crowds with OCEAN Personality Traits.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018


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