Daniel G. Aliaga

Orcid: 0000-0001-9794-462X

Affiliations:
  • Purdue University, West Lafayette, USA


According to our database1, Daniel G. Aliaga authored at least 116 papers between 1991 and 2024.

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Bibliography

2024
IMPRINT: Generative Object Compositing by Learning Identity-Preserving Representation.
CoRR, 2024

2023
CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks.
Comput. Graph. Forum, May, 2023

Generative Building Feature Estimation From Satellite Images.
IEEE Trans. Geosci. Remote. Sens., 2023

GlobalMapper: Arbitrary-Shaped Urban Layout Generation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

ObjectStitch: Object Compositing with Diffusion Model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Tree Instance Segmentation with Temporal Contour Graph.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Sketching Vocabulary for Crowd Motion.
Comput. Graph. Forum, December, 2022

Guided pluralistic building contour completion.
Vis. Comput., 2022

Preemptive text warping to prevent appearance of motion blur.
Vis. Comput., 2022

Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling.
Vis. Comput., 2022

RFCNet: Enhancing urban segmentation using regularization, fusion, and completion.
Comput. Vis. Image Underst., 2022

ObjectStitch: Generative Object Compositing.
CoRR, 2022

Procedural Roof Generation From a Single Satellite Image.
Comput. Graph. Forum, 2022

2021
Video Folding: Increased Framerate for Semi-Repetitive Sequences.
IEEE Trans. Vis. Comput. Graph., 2021

Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data.
ACM Trans. Spatial Algorithms Syst., 2021

2020
An output-driven approach to design a swarming model for architectural indoor environments.
Comput. Graph., 2020

Design and Deployment of Photo2Building: A Cloud-based Procedural Modeling Tool as a Service.
Proceedings of the PEARC '20: Practice and Experience in Advanced Research Computing, 2020

Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Interactive Inverse Spatio-Temporal Crowd Motion Design.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Synthesis and Completion of Facades from Satellite Imagery.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Multi-Pose Interactive Linkage Design.
Comput. Graph. Forum, 2019

Urban Walkability Design Using Virtual Population Simulation.
Comput. Graph. Forum, 2019

2018
Editorial for Special issue on "Massive 3D Urban Models".
Graph. Model., 2018

Architecture for Modular Microsimulation of Real Estate Markets and Transportation.
CoRR, 2018

Procedural Modeling of a Building from a Single Image.
Comput. Graph. Forum, 2018

Guided proceduralization: Optimizing geometry processing and grammar extraction for architectural models.
Comput. Graph., 2018

2017
Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models.
ACM Trans. Graph., 2017

Proceduralization of urban models.
Proceedings of the 25th Signal Processing and Communications Applications Conference, 2017

Modeling 3D worlds: outdoor.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
Interactive sketching of urban procedural models.
ACM Trans. Graph., 2016

Example-Driven Procedural Urban Roads.
Comput. Graph. Forum, 2016

Foreword to the Special Section on SIBGRAPI 2016.
Comput. Graph., 2016

Inverse procedural modeling of 3D models for virtual worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Learning geometric graph grammars.
Proceedings of the 32nd Spring Conference on Computer Graphics, 2016

Proceduralization for Editing 3D Architectural Models.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Urban sensing: Using smartphones for transportation mode classification.
Comput. Environ. Urban Syst., 2015

A Total Variation Approach for Customizing Imagery to Improve Visual Acuity.
ACM Trans. Graph., 2015

Coupled segmentation and similarity detection for architectural models.
ACM Trans. Graph., 2015

Procedural Editing of 3D Building Point Clouds.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

2014
Designing large-scale interactive traffic animations for urban modeling.
Comput. Graph. Forum, 2014

Proceduralization of Buildings at City Scale.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
A Survey of Urban Reconstruction.
Comput. Graph. Forum, 2013

Automatic urban modeling using volumetric reconstruction with surface graph cuts.
Comput. Graph., 2013

Foreword to special section on advances in procedural modeling.
Comput. Graph., 2013

Automatic Modeling of Planar-Hinged Buildings.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans.
IEEE Trans. Vis. Comput. Graph., 2012

Inverse design of urban procedural models.
ACM Trans. Graph., 2012

Tailored displays to compensate for visual aberrations.
ACM Trans. Graph., 2012

Fast high-resolution appearance editing using superimposed projections.
ACM Trans. Graph., 2012

Procedural Generation of Parcels in Urban Modeling.
Comput. Graph. Forum, 2012

Spatial augmented reality for environmentally-lit real-world objects.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Hiding a Second Appearance in a Physical Relief Surface.
Proceedings of the Information Hiding - 14th International Conference, 2012

2011
Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D).
IEEE Trans. Vis. Comput. Graph., 2011

Pose-Free Structure From Motion Using Depth From Motion Constraints.
IEEE Trans. Image Process., 2011

DECHO - a framework for the digital exploration of cultural heritage objects.
ACM Journal on Computing and Cultural Heritage, 2011

Single viewpoint model completion of symmetric objects for digital inspection.
Comput. Vis. Image Underst., 2011

Perceptually Based Appearance Modification for Compliant Appearance Editing.
Comput. Graph. Forum, 2011

Modeling 3D urban spaces using procedural and simulation-based techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Urban ecosystem design.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Modeling Repetitive Motions Using Structured Light.
IEEE Trans. Vis. Comput. Graph., 2010

Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects.
IEEE Trans. Vis. Comput. Graph., 2010

A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects.
IEEE Trans. Pattern Anal. Mach. Intell., 2010

Modelling the Appearance and Behaviour of Urban Spaces.
Comput. Graph. Forum, 2010

Inverse Procedural Modeling by Automatic Generation of L-systems.
Comput. Graph. Forum, 2010

High-resolution modeling of moving and deforming objects using sparse geometric and dense photometric measurements.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Building reconstruction using manhattan-world grammars.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Designing smarter cities by integrating urban behavioral and geometrical simulation.
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application, 2010

2009
An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections.
IEEE Trans. Vis. Comput. Graph., 2009

Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery.
IEEE Trans. Vis. Comput. Graph., 2009

Interactive design of urban spaces using geometrical and behavioral modeling.
ACM Trans. Graph., 2009

A framework for modeling 3D scenes using pose-free equations.
ACM Trans. Graph., 2009

Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity.
Comput. Graph. Forum, 2009

Modeling the Appearance and Behavior of Urban Spaces.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Interactive example-based urban layout synthesis.
ACM Trans. Graph., 2008

A virtual restoration stage for real-world objects.
ACM Trans. Graph., 2008

Interactive Reconfiguration of Urban Layouts.
IEEE Computer Graphics and Applications, 2008

Digital inspection: an interactive stage for viewing surface details.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3D modeling.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
Style Grammars for Interactive Visualization of Architecture.
IEEE Trans. Vis. Comput. Graph., 2007

Occlusion-Resistant Camera Design for Acquiring Active Environments.
IEEE Computer Graphics and Applications, 2007

Variable elimination for 3D from 2D.
Proceedings of the Visual Communications and Image Processing 2007, 2007

Modeling repetitive motions in real-world 3D scenes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

3D scene modeling using pose-free reconstruction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Simplifying the Reconstruction of 3D Models using Parameter Elimination.
Proceedings of the IEEE 11th International Conference on Computer Vision, 2007

Robust pixel classification for 3D modeling with structured light.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Dense Depth and Color Acquisition of Repetitive Motions.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

2006
Image warping for compressing and spatially organizing a dense collection of images.
Signal Process. Image Commun., 2006

Lag Camera: A Moving Multi-Camera Array for Scence-Acquisition.
J. Virtual Real. Broadcast., 2006

Mixed Reality Tabletop (MRT): A Low-Cost Teleconferencing Framework for Mixed-Reality Applications.
Proceedings of the IEEE Virtual Reality Conference, 2006

The depth discontinuity occlusion camera.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Robust Bundle Adjustment for Structure from Motion.
Proceedings of the International Conference on Image Processing, 2006

Lag camera: A moving multi-camera array for scene acquisition.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Improving the numerical stability of structure from motion by algebraic elimination.
Proceedings of the Computational Imaging IV, San Jose, 2006

Angle Independent Bundle Adjustment Refinement.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces.
Proceedings of the 16th IEEE Visualization Conference, 2005

A spatial image hierarchy for compression in image-based-rendering.
Proceedings of the 2005 International Conference on Image Processing, 2005

2004
Finding yourself [panoramic image sensors].
IEEE Robotics Autom. Mag., 2004

2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments.
IEEE Computer Graphics and Applications, 2003

Interactive image-based rendering using feature globalization.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2002
Sea of Images.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering.
Proceedings of the 12th IEEE Visualization Conference, 2001

Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Accurate Catadioptric Calibration for Real-time Pose Estimation of Room-size Environments.
Proceedings of the Eighth International Conference On Computer Vision (ICCV-01), Vancouver, British Columbia, Canada, July 7-14, 2001, 2001

1999
Automatic Image Placement to Provide a Guaranteed Frame Rate.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Images for Accelerating Architectural Walkthroughs.
IEEE Computer Graphics and Applications, 1998

Smooth transitions in texture-based simplification.
Comput. Graph., 1998

3D image warping in architectural walkthroughs.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Efficient warping for architectural walkthroughs using layered depth images.
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
Virtual Objects in the Real World.
Commun. ACM, 1997

Architectural walkthroughs using portal textures.
Proceedings of the 8th IEEE Visualization Conference, 1997

Virtual backdrops.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Visualization of Complex Models Using Dynamic Texture-based Simplification.
Proceedings of the 7th IEEE Visualization Conference, 1996

1993
Prototyping of Graphing Tools by Direct GUI Composition.
Proceedings of the Requirements Engineering '93: Prototyping, 1993

1991
An object-oriented framework for the integration of interactive animation techniques.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991


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