Paulo Serafim

Orcid: 0000-0002-5980-8149

According to our database1, Paulo Serafim authored at least 11 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2023
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

2022
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

2021
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2020
Autonomous Foraging with SARSA-based Deep Reinforcement Learning.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

A Novel Approach for Automatic Enhancement of Fingerprint Images via Deep Transfer Learning.
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020

2019
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

A Method based on Convolutional Neural Networks for Fingerprint Segmentation.
Proceedings of the International Joint Conference on Neural Networks, 2019

2018
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017


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