Yuri Lenon Barbosa Nogueira

Orcid: 0000-0003-4778-8133

Affiliations:
  • Federal University of Ceará, Brazil


According to our database1, Yuri Lenon Barbosa Nogueira authored at least 24 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

Smart Organizations of Unmanned Aerial Vehicles Using SOMs for Monitoring Cars on Urban Roads.
Proceedings of the Latin American Robotics Symposium, 2023

2022
A modeling environment for reinforcement learning in games.
Entertain. Comput., 2022

2021
Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2020
Towards intrinsic autonomy through evolutionary computation.
Artif. Intell. Rev., 2020

Autonomous Foraging with SARSA-based Deep Reinforcement Learning.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

AI4U: A Tool for Game Reinforcement Learning Experiments.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

On the Use of Cultural Enhancement Strategies to Improve the NEAT Algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

A Robust Automatic License Plate Recognition System for Embedded Devices.
Proceedings of the Intelligent Systems - 9th Brazilian Conference, 2020

2019
An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

2018
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2016
Emergent vision system of autonomous virtual characters.
Neurocomputing, 2016

2014
Integração mente e ambiente para a geração de comportamentos emergentes em personagens virtuais autônomos através da evolução de redes neurais artificiais.
PhD thesis, 2014

Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

2013
Emergence of Autonomous Behaviors of Virtual Characters through Simulated Reproduction.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

Evolving Plastic Neuromodulated Networks for Behavior Emergence of Autonomous Virtual Characters.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

2008
A nervous system model for direct dynamics animation control based on evolutionary computation.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008


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