Peter A. Smith

Orcid: 0000-0002-4487-0441

According to our database1, Peter A. Smith authored at least 18 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2019
Xavier Electromyographic Wheelchair Control and Virtual Training.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Designing Inclusive Virtual Reality Experiences.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

2018
The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms.
Comput. Games J., 2018

Usability testing games for prosthetic training.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Developing and Training Multi-gestural Prosthetic Arms.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

Virtual Reality Training to Enhance Motor Skills.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

2017
Designing games to help train children to use Prosthetic Arms.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Using Commercial Virtual Reality Games to Prototype Serious Games and Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

SuperJam: Participatory Design for Accessible Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
Augmenting Reality Through Wearable Devices.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Utilizing Digital Game Environments for Training Prosthetic Use.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
Let's Play, Video Streams, and the Evolution of New Digital Literacy.
Proceedings of the Learning and Collaboration Technologies, 2015

Augmenting Reality in Sensor Based Training Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2012
Creep evaluation of (orthotic) cast materials during simulated clubfoot correction.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

2011
Farming Education: A Case for Social Games in Learning.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2007
Modeling initial contact dynamics during ambulation with dynamic simulation.
Medical Biol. Eng. Comput., 2007

Emerging technologies for military game-based training.
Proceedings of the 2007 Spring Simulation Multiconference, 2007


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