Peter Comninos

According to our database1, Peter Comninos authored at least 27 papers between 1980 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Virtual Sculpting and 3D Printing for Young People with Disabilities.
IEEE Computer Graphics and Applications, 2016

2015
Space-Time Transfinite Interpolation of Volumetric Material Properties.
IEEE Trans. Vis. Comput. Graph., 2015

2014
Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies.
Comput. Graph. Forum, 2014

2011
A New Hybrid Approach to the Animation of Complex Character Interactions in Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling.
Comput. Graph. Forum, 2010

Fast reliable interrogation of procedurally defined implicit surfaces using extended revised affine arithmetic.
Comput. Graph., 2010

Educating technophile artists and artophile technologists: A successful experiment in higher education.
Comput. Graph., 2010

Real-time controlled metamorphosis of animated meshes using polygonal-functional hybrids.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Controlled metamorphosis of animated meshes using polygonal-functional hybrids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Extending Revised Affine Arithmetic for Fast Reliable Ray-tracing of Procedurally Defined Implicit Surfaces.
Proceedings of the GRAPP 2010, 2010

Polygonal-Functional Hybrids for Computer Animation and Games.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Polygonal-functional hybrids for computer animation and games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Educating technophile artists: experiences from a highly successful computer animation undergraduate programme.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
An Implicit Complexes Framework for Heterogeneous Objects Modelling.
Proceedings of the Heterogeneous Objects Modelling and Applications, 2008

The case for research in game engine architecture.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2006
Mathematical and computer programming techniques for computer graphics.
Springer, ISBN: 978-1-85233-902-9, 2006

2005
Functionally based augmented sculpting.
Comput. Animat. Virtual Worlds, 2005

Construction of Implicit Complexes: A Case Study.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Modelling with implicit complexes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Heterogeneous Objects Modelling and Rendering Using Implicit Complexes.
Proceedings of the 9th International Conference on Information Visualisation, 2005

2004
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
Vis. Comput., 2004

PDE blending surfaces with C2 continuity.
Comput. Graph., 2004

2003
Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
Computing, 2003

2001
An interpolating piecewise bicubic surface with shape parameters.
Comput. Graph., 2001

1985
The Eurographics 84 Computer Art and Animation Competition.
Comput. Graph. Forum, 1985

Computer animation in interior and industrial design.
Comput. Graph., 1985

1980
C. G .A. L.
Proceedings of the 1st European Computer Graphics Conference and Exhibition, 1980


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