Lihua You

According to our database1, Lihua You authored at least 73 papers between 2001 and 2019.

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Bibliography

2019
Screwing assembly oriented interactive model segmentation in HMD VR environment.
Journal of Visualization and Computer Animation, 2019

Efficient and realistic character animation through analytical physics-based skin deformation.
Graphical Models, 2019

Fine-Grained Color Sketch-Based Image Retrieval.
Proceedings of the Advances in Computer Graphics, 2019

ODE-Driven Sketch-Based Organic Modelling.
Proceedings of the Advances in Computer Graphics, 2019

2018
Automatic Generation of Dynamic Skin Deformation for Animated Characters.
Symmetry, 2018

Some Properties of the Strong Primitivity of Nonnegative Tensors.
J. Applied Mathematics, 2018

Which cospectral graphs have same degree sequences.
Discrete Mathematics, 2018

Brushing element fields.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2017
Semantic portrait color transfer with internet images.
Multimedia Tools Appl., 2017

Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments.
Journal of Visualization and Computer Animation, 2017

Distance and distance signless Laplacian spread of connected graphs.
Discrete Applied Mathematics, 2017

Rib-reinforced Shell Structure.
Comput. Graph. Forum, 2017

The (distance) signless Laplacian spectral radii of digraphs with given dichromatic number.
Ars Comb., 2017

2016
A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm.
J. Computational Design and Engineering, 2016

Bounds on the Spectral Radius of a Nonnegative Matrix and Its Applications.
J. Applied Mathematics, 2016

2015
High-quality tree structures modelling using local convolution surface approximation.
The Visual Computer, 2015

Analytical solutions for tree-like structure modelling using subdivision surfaces.
Journal of Visualization and Computer Animation, 2015

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Journal of Visualization and Computer Animation, 2015

Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Journal of Visualization and Computer Animation, 2015

Dynamic skin deformation using finite difference solutions for character animation.
Computers & Graphics, 2015

Recent Developments in Skin Deformation for Character Animation.
Proceedings of the GRAPP 2015, 2015

2014
Blending using ODE swept surfaces with shape control and $$C^1$$ C 1 continuity.
The Visual Computer, 2014

The Maximal Total Irregularity of Bicyclic Graphs.
J. Applied Mathematics, 2014

Further Results on the Nullity of Signed Graphs.
J. Applied Mathematics, 2014

The Maximal Total Irregularity of Unicyclic Graphs.
Ars Comb., 2014

Notes on the sum of powers of the signless Laplacian eigenvalues of graphs.
Ars Comb., 2014

Further results on the spectral radius of matrices and graphs.
Applied Mathematics and Computation, 2014

2013
An efficient and collision-free hole-filling algorithm for orthodontics.
The Visual Computer, 2013

Comment on "Kirchhoff index in line, subdivision and total graphs of a regular graph".
Discrete Applied Mathematics, 2013

A unified smoke control method based on signed distance field.
Computers & Graphics, 2013

Shape modeling for animated characters using ordinary differential equations.
Computers & Graphics, 2013

The maximum Sum-Balaban index of trees with given diameter.
Ars Comb., 2013

Efficient tree-like structures modeling based on subdivision surfaces.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Surface Modeling Using Partial Differential Equations: A Survey.
Proceedings of the 17th International Conference on Information Visualisation, 2013

Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

A Survey of 2D and 3D Shape Descriptors.
Proceedings of the 10th International Conference Computer Graphics, 2013

2012
Controllable C1 continuous blending of time-dependent parametric surfaces.
The Visual Computer, 2012

2011
Solid modelling based on sixth order partial differential equations.
Computer-Aided Design, 2011

A Unified Approach to Geometric Modeling of Curves and Surfaces.
Proceedings of the GRAPP 2011, 2011

Trigonometric Curve-based Human Modeling.
Proceedings of the GRAPP 2011, 2011

2010
Shape manipulation using physically based wire deformations.
Journal of Visualization and Computer Animation, 2010

Manipulation of Parametric Surfaces through a Simple Deformation Algorithm.
Proceedings of the GRAPP 2010, 2010

Sweeping based Controllable Surface Blending.
Proceedings of the GRAPP 2010, 2010

2009
Adaptive Physics-Inspired Facial Animation.
Proceedings of the Motion in Games, Second International Workshop, 2009

Surface modeling with boundary constraints and partial differential equations.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Physics and example based skin deformations for character animation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Dynamic skin deformation with characteristic curves.
Journal of Visualization and Computer Animation, 2008

2007
Physically-based deformations: copy and paste.
The Visual Computer, 2007

Boundary Constrained Swept Surfaces for Modelling and Animation.
Comput. Graph. Forum, 2007

2006
Deformation of Dynamic Surfaces.
Proceedings of the Computational Science, 2006

Manipulation of Elastically Deformable Surfaces through Maya Plug-in.
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006

Effects of Different Order PDEs on Blending Surfaces.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
An Efficient Approach for Surface Creation.
Proceedings of the Computational Science and Its Applications, 2005

Surface blending with curvature continuity.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Solid Blends of High Order Continuity.
Proceedings of the 2005 International Conference on Computer Graphics, 2005

2004
Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters.
The Visual Computer, 2004

PDE Surface Generation with Combined Closed and Non-Closed Form Solutions.
J. Comput. Sci. Technol., 2004

Surface Blending Using a Power Series Solution to Fourth Order Partial Differential Equations.
International Journal of Shape Modeling, 2004

Analytical C2 smooth blending surfaces.
Future Generation Comp. Syst., 2004

Fast Surface Modelling Using a 6th Order PDE.
Comput. Graph. Forum, 2004

PDE blending surfaces with C2 continuity.
Computers & Graphics, 2004

Blending Solids with Approximate Analytical Solution to PDE.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Fourth Order PDE Blends.
Proceedings of the 8th International Conference on Information Visualisation, 2004

2003
Fast generation of 3-D deformable moving surfaces.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 2003

Generating Blending Surfaces with a Pseudo-Lévy Series Solution to Fourth Order Partial Differential Equations.
Computing, 2003

Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE.
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003

2002
PDE based surface representation - vase design.
Computers & Graphics, 2002

Rapid Generation of C2 Continuous Blending Surfaces.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
On maximal (k, b)-linear-free sets of integers and its spectrum.
Australasian J. Combinatorics, 2001

Surface Representation Using Second, Fourth and Mixed Order Partial Differential Equations.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Finite Difference Surface Representation Considering Effect of Boundary Curvature.
Proceedings of the International Conference on Information Visualisation, 2001


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