Iana Podkosova

Orcid: 0000-0003-4155-9743

According to our database1, Iana Podkosova authored at least 15 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
Evaluation and improvement of HMD-based and RGB-based hand tracking solutions in VR.
Frontiers Virtual Real., March, 2023

Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical Location.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Evaluation of Virtual Reality for Early-Stage Structure and Production Planning for Industrial Buildings.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
BIMFlexi-VR: A Virtual Reality Framework for Early-Stage Collaboration in Flexible Industrial Building Design.
Frontiers Virtual Real., 2022

Point cloud to BIM registration for robot localization and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Colocation for SLAM-Tracked VR Headsets with Hand Tracking.
Comput., 2021

Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2021, 2021

2020
User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

2019
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Co-presence and proxemics in shared walkable virtual environments with mixed colocation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Mutual collision avoidance during walking in real and collaborative virtual environments.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

2016
Immersivedeck: a large-scale wireless VR system for multiple users.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

A Hybrid Sound Model for 3D Audio Games with Real Walking.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015


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