Philip Mildner

Orcid: 0000-0003-0966-1895

According to our database1, Philip Mildner authored at least 12 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
DeepVR: Konzeptuelle Grundlagen und Umsetzung eines Virtual Reality basierten Unterstützungssystems in der psychotherapeutischen Depressions-Behandlung.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

2020
The training game SALIENCE for the therapy of alcohol use disorder.
Health Informatics J., 2020

2017
Scaling Online Games with NetConnectors: A Peer-to-Peer Overlay for Fast-Paced Massively Multiplayer Online Games.
Comput. Entertain., 2017

2016
Generation of Effective Serious Games with Static and Dynamic Content.
PhD thesis, 2016

Design of Serious Games.
Proceedings of the Serious Games., 2016

2015
From Game Characteristics to Effective Learning Games - Evaluation of a Component-Based Quiz Game.
Proceedings of the Serious Games - First Joint International Conference, 2015

2014
Creation of custom-made serious games with user-generated learning content.
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

Word Domination - Bringing Together Fun and Education in an Authoring-Based 3D Shooter Game.
Proceedings of the Games for Training, Education, Health and Sports, 2014

SMASH: Ein generisches System für interaktive Szenarien in der Vorlesung.
Proceedings of the DeLFI 2014, 2014

2013
Navigating videos by location.
Proceedings of the 5th Workshop on Mobile Video, 2013

2012
A Serious Game for Architectural Knowledge in the Classroom.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
A scalable peer-to-peer-overlay for real-time massively multiplayer online games.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011


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