Tonio Triebel

According to our database1, Tonio Triebel authored at least 15 papers between 2007 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Scaling Online Games with NetConnectors: A Peer-to-Peer Overlay for Fast-Paced Massively Multiplayer Online Games.
Comput. Entertain., 2017

2014
Netzwerkdienste für Massively Multiplayer Online Games.
PhD thesis, 2014

On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads.
Multim. Syst., 2014

2013
Peer-to-Peer Overlays for Online Games.
Proceedings of the Benchmarking Peer-to-Peer Systems, 2013

2012
Generation of synthetic workloads for multiplayer online gaming benchmarks.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

2011
A scalable peer-to-peer-overlay for real-time massively multiplayer online games.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

An online gaming testbed for peer-to-peer architectures.
Proceedings of the ACM SIGCOMM 2011 Conference on Applications, 2011

2010
Achievement notification in a real-world achievement system.
Proceedings of the 11th IEEE International Symposium on a World of Wireless, 2010

REWARD a Real World Achievement and record database.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

Performance Evaluation of Peer-to-Peer Gaming Overlays.
Proceedings of the IEEE Tenth International Conference on Peer-to-Peer Computing, 2010

A real-world achievement system.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

Designing Benchmarks for P2P Systems.
Proceedings of the From Active Data Management to Event-Based Systems and More, 2010

2009
Peer-to-Peer Voice Communication for Massively Multiplayer Online Games.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
Peer-to-peer infrastructures for games.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

2007
Skype4Games.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007


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