Sebastian Freitag

According to our database1, Sebastian Freitag authored at least 19 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task.
CoRR, 2024

2021
DeepVR: Konzeptuelle Grundlagen und Umsetzung eines Virtual Reality basierten Unterstützungssystems in der psychotherapeutischen Depressions-Behandlung.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

2018
Supported navigation in immersive virtual environments.
PhD thesis, 2018

Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Assisted travel based on common visibility and navigation meshes.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Approximating optimal sets of views in virtual scenes.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Examining Rotation Gain in CAVE-like Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2016

Automatic generation of world in miniatures for realistic architectural immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Tracking Space-Filling Features by Two-Step Optimization.
Proceedings of the 18th Eurographics Conference on Visualization, 2016

Formal evaluation strategies for feature tracking.
Proceedings of the 6th IEEE Symposium on Large Data Analysis and Visualization, 2016

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Collision avoidance in the presence of a virtual agent in small-scale virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Effects and applicability of rotation gain in CAVE-like environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Vision-based multi-person foot tracking for CAVE systems with under-floor projection.
Proceedings of the 2015 IEEE Virtual Reality, 2015

BlowClick: A Non-Verbal Vocal Input Metaphor for Clicking.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Reorientation in virtual environments using interactive portals.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014


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