Philipp Sykownik

Orcid: 0000-0003-0894-7242

According to our database1, Philipp Sykownik authored at least 13 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
Virtual Visits, Real Emotions: Designing Social VR Experiences for Imprisoned Fathers and their Children.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Towards believable and educational conversations with virtual patients.
Frontiers Virtual Real., 2024

2023
The Most Social Platform?: Unveiling Experiential Qualities and the Day-to-Day Use of Social Virtual Reality Applications
PhD thesis, 2023

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021

2020
The Experience of Social Touch in Multi-User Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech.
Proceedings of the IEEE Conference on Games, 2019

Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR.
Proceedings of the IEEE Conference on Games, 2019

Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2017
Exploring Patterns of Shared Control in Digital Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017


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