Philipp Sykownik
Orcid: 0000-0003-0894-7242
According to our database1,
Philipp Sykownik
authored at least 13 papers
between 2017 and 2025.
Collaborative distances:
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Bibliography
2025
Virtual Visits, Real Emotions: Designing Social VR Experiences for Imprisoned Fathers and their Children.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
Frontiers Virtual Real., 2024
2023
The Most Social Platform?: Unveiling Experiential Qualities and the Day-to-Day Use of Social Virtual Reality Applications
PhD thesis, 2023
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech.
Proceedings of the IEEE Conference on Games, 2019
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR.
Proceedings of the IEEE Conference on Games, 2019
Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2017
Proceedings of the Advances in Computer Entertainment Technology, 2017