Sukran Karaosmanoglu

Orcid: 0000-0002-9624-4258

Affiliations:
  • University of Hamburg, Germany
  • Ulm University, Germany (former)


According to our database1, Sukran Karaosmanoglu authored at least 19 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2024
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape.
CoRR, 2024

2023
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023

Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
Proceedings of the Symposium on Spatial User Interaction, 2022

Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Proc. ACM Hum. Comput. Interact., 2021

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games.
Frontiers Virtual Real., 2021

Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
Proceedings of the ICAT-EGVE 2021, 2021

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Spatial visualization of sensor information for automated vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019


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