Quanyu Wang

Orcid: 0000-0003-2338-4855

According to our database1, Quanyu Wang authored at least 27 papers between 2006 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2025
Knowledge graph and large language model integration with focus on educational applications: A survey.
Neurocomputing, 2025

MCGFusion: Multi-scale Cross Gated Fusion Framework for Multi-focus Image Fusion.
Proceedings of the Advanced Intelligent Computing Technology and Applications, 2025

2024
Corrigendum to "Methods to balance the exploration and exploitation in Differential Evolution from different scales: A survey" [Neurocomputing 561 (2023) 126899].
Neurocomputing, February, 2024

Automobile Intelligent Vehicle-machine and Human-computer Interaction System based on Big Data.
Scalable Comput. Pract. Exp., 2024

A corn seed spacing detection method based on image stitching and YOLOX.
Comput. Electron. Agric., 2024

Unmixing Detrital Zircon U-Pb Age Distribution Based on Multi-objective Optimization.
Proceedings of the PRICAI 2024: Trends in Artificial Intelligence, 2024

Nested Named Entity Recognition in Geotechnical Engineering Based on Pre-training and Information Enhancement.
Proceedings of the Advanced Intelligent Computing Technology and Applications, 2024

Underwater Image Enhancement Method Based on Contrast Stretching and Lab Color Space Correction.
Proceedings of the Applied Intelligence - Second International Conference, 2024

2023
Methods to balance the exploration and exploitation in Differential Evolution from different scales: A survey.
Neurocomputing, December, 2023

Development and evaluations of an approach with full utilization of point cloud for measuring the angle of repose.
Comput. Electron. Agric., June, 2023

Solving Class Imbalance Problem in Target Detection with a Squared Cross Entropy Based Method.
Proceedings of the Advanced Intelligent Computing Technology and Applications, 2023

2022
One-shot many-to-many facial reenactment using Bi-Layer Graph Convolutional Networks.
Neural Networks, 2022

Skeleton-Based ST-GCN for Human Action Recognition With Extended Skeleton Graph and Partitioning Strategy.
IEEE Access, 2022

2021
Fuzzy Adaptive Fault-Tolerant Control of Fractional-Order Nonlinear Systems.
IEEE Trans. Syst. Man Cybern. Syst., 2021

2019
Analysis and Research on Speech Enhancement Algorithms for Mobile Communication.
Proceedings of the Cyber Security Intelligence and Analytics, 2019

Research on Speech Enhancement Algorithms Based on Blind Source Separation in Outdoor Environment.
Proceedings of the Cyber Security Intelligence and Analytics, 2019

2018
A visual-GPS fusion based outdoor augmented reality method.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Text Mining for Educational Literature on Big Data with Hadoop.
Proceedings of the 2018 IEEE International Conference on Smart Cloud, 2018

2017
An Indoor Positioning System Based on iBeacon.
Trans. Edutainment, 2017

Design and Simulation of Autonomous Mobile Robots Obstacle Avoidance System.
Trans. Edutainment, 2017

An indoor AR registration technique based on iBeacons.
Proceedings of the IEEE International Conference on Information and Automation, 2017

2016
Positioning in an indoor environment based on iBeacons.
Proceedings of the IEEE International Conference on Information and Automation, 2016

2015
一种策略驱动的BPEL流程异常处理框架 (Policy Driven Exception Handling Framework for BPEL Processes).
计算机科学, 2015

2012
A policy-driven exception handling approach for service-oriented processes.
Proceedings of the IEEE 16th International Conference on Computer Supported Cooperative Work in Design, 2012

2008
BITBot-a modelling and simulation platform for robots.
Proceedings of the 8th IEEE-RAS International Conference on Humanoid Robots, 2008

2006
A New Internet Architecture for Robot Remote Control.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

Chinese Chess Based on Jabber.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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