According to our database1, Raija Korpelainen authored at least 12 papers between 2012 and 2017.
Legend:Book In proceedings Article PhD thesis Other
Effect of tailored, gamified, mobile physical activity intervention on life satisfaction and self-rated health in young adolescent men: A population-based, randomized controlled trial (MOPO study).
Computers in Human Behavior, 2017
Computer game and wearable sensors based approach to promote physical activity for young men.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Relationship Between Everyday Health Information Literacy and Attitudes Towards Mobile Technology Among Older People.
Proceedings of the Information Literacy in the Workplace - 5th European Conference, 2017
Everyday health information literacy among young men compared with adults with high risk for metabolic syndrome - a cross-sectional population-based study.
J. Inf. Sci., 2016
Software Design Principles for Digital Behavior Change Interventions - Lessons Learned from the MOPO Study.
Proceedings of the 9th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2016), 2016
Opinions and use of mobile information technology among older people in northern finland - preliminary results of a population based study.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016
Socio-demographic characteristics associated with everyday health information literacy of young men.
Inf. Res., 2015
Young men's perceptions of fear appeal versus neutral health messages - associations with everyday health information literacy, education, and health.
Inf. Res., 2015
Health information literacy and stage of change in relation to physical activity information seeking and avoidance: A population-based study among young men.
Proceedings of the Information Science with Impact: Research in and for the Community, 2015
Gamified Persuasion: User Experiences of Online Activation Service.
Detecting and profiling sedentary young men using machine learning algorithms.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence and Data Mining, 2014
Information behavior in stages of exercise behavior change.