Raoul Rivas

According to our database1, Raoul Rivas authored at least 28 papers between 2008 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2016
Metadata-Based Activity Analysis in 3D Tele-Immersion.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016

2014
OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion.
ACM Trans. Multim. Comput. Commun. Appl., 2014

2013
StreamOS: distributed operating system for correlated multi-modal streaming applications
PhD thesis, 2013

Classification and Analysis of 3D Teleimmersive Activities.
IEEE Multim., 2013

Prioritized evolutionary optimization in open session management for 3D tele-immersion.
Proceedings of the Multimedia Systems Conference 2013, 2013

3D teleimmersive activity classification based on application-system metadata.
Proceedings of the ACM Multimedia Conference, 2013

OpenSession: SDN-based cross-layer multi-stream management protocol for 3D teleimmersion.
Proceedings of the 2013 21st IEEE International Conference on Network Protocols, 2013

DECIMA: Virtualized I/O Management in 3D Teleimmersive Networks.
Proceedings of the 22nd International Conference on Computer Communication and Networks, 2013

2011
Next generation session management for 3D teleimmersive interactive environments.
Multim. Tools Appl., 2011

QoS and resource management in distributed interactive multimedia environments.
Multim. Tools Appl., 2011

iDSRT: Integrated Dynamic Soft Real-time Architecture for Critical Infrastructure Data Delivery over WLAN.
Mob. Networks Appl., 2011

SAS kernel: streaming as a service kernel for correlated multi-streaming.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011

SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion.
Proceedings of the Second Annual ACM SIGMM Conference on Multimedia Systems, 2011

Acropolis: operating system for real-time multi-streaming systems.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Tele-immersive gaming for everybody.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2010
End-to-End Reference QoS Architecture for 802.11 WLAN.
IEICE Trans. Commun., 2010

TSync: a new synchronization framework for multi-site 3D tele-immersion.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2010

"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming.
Proceedings of the 12th IEEE International Symposium on Multimedia, 2010

DIAMOND: Correlation-Based Anomaly Monitoring Daemon for DIME.
Proceedings of the 12th IEEE International Symposium on Multimedia, 2010

Bundle of Streams: Concept and Evaluation in Distributed Interactive Multimedia Environments.
Proceedings of the 12th IEEE International Symposium on Multimedia, 2010

Eureka: A methodology for measuring bandwidth usage of networked applications.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

Janus: a cross-layer soft real-time architecture for virtualization.
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing, 2010

2009
iDSRT: Integrated Dynamic Soft Real-Time Architecture for Critical Infrastructure Data Delivery over WLAN.
Proceedings of the Quality of Service in Heterogeneous Networks, 2009

Unified Time Service for virtualized Teleimmersive environments.
Proceedings of the 2009 Picture Coding Symposium, 2009

MobileTI: a portable tele-immersive system.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Quality of experience in distributed interactive multimedia environments: toward a theoretical framework.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

2008
Tele-immersive dance (TED): evolution in progress.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer science.
Proceedings of the 16th International Conference on Multimedia 2008, 2008


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