Reiji Tsuruno

According to our database1, Reiji Tsuruno authored at least 41 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Hand-drawn anime line drawing colorization of faces with texture details.
Comput. Animat. Virtual Worlds, 2024

2022
Automatic Generation of a 3D Braid Hair Model from a Single Image.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
Global Illumination-Aware Stylised Shading.
Comput. Graph. Forum, 2021

Global Illumination-Aware Color Remapping with Fidelity for Texture Values.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Colorization of Line Drawings with Empty Pupils.
Comput. Graph. Forum, 2020

Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
Fully automatic colorization for anime character considering accurate eye colors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2012
Preserving Fluid Sheets with Adaptively Sampled Anisotropic Particles.
IEEE Trans. Vis. Comput. Graph., 2012

2011
Vector graphics depicting marbling flow.
Comput. Graph., 2011

A Particle-based Method for Preserving Fluid Sheets.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
High-frequency aware PIC/FLIP in liquid animation.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Motion texture animation of water surface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Vector fluid: a vector graphics depiction of surface flow.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Segmental Brush Synthesis with Stroke Images.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Vector fluid: a vector art representation of fluid.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Actual map based interface for browsing content on mobile devices.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Tile-based field modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

An interactive design system for creating repetition patterns.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Constellation: a cognitive morphing point-based animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Tile-based ambiguous modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Texturing on patterned cloth with wrinkles in a 2D illustration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Dyeing theory based liquid diffusion model on woven cloth.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Video game that uses skin contact as controller input.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Magical Tile.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Tile-Based Modeling and Rendering.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Visualization of Dyeing based on Diffusion and Adsorption Theories.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Liquid Penetration Modeling for Cloth Dyeing.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

2006
Natural-looking strokes for drawing applications.
Vis. Comput., 2006

Textured drawing strokes using polygonized paper surface illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Animating viscous fluids in the multiphase field.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Visual simulation of melting ice considering the natural convection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Multiple illuminated paper textures for drawing strokes.
Proceedings of the Computer Graphics International 2005, 2005

2004
Virtual lighting using stereo images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Strokes for drawings using illuminated paper surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Cellular modeling of dye stain on cloth.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Trans-Polygon Stroke Method for Frame Coherent Pastel Images.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Pastel-like rendering considering the properties of pigments and support medium.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1994
Computer design system of compensating filter for radiography treatment.
Syst. Comput. Jpn., 1994

Fractal dependence of texture perception.
Syst. Comput. Jpn., 1994

1989
<i>P</i><sub>3</sub>-factorization of complete multipartite graphs.
Graphs Comb., 1989


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