Rikard Lindell

Orcid: 0000-0003-3163-6039

According to our database1, Rikard Lindell authored at least 21 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Inner City in the Listener's Auditory Bubble: Altering the Listener's Perception of the Inner City through the Intervention of Composed Soundscapes: Altering the Listener's Perception of the Inner City through the Intervention of Composed Soundscapes.
Proceedings of the 18th International Audio Mostly Conference, 2023

2021
Classifying Excavator Collisions based on Users' Visual Perception in the Mixed Reality Environment.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Using Artificial Neural Network to Provide Realistic Lifting Capacity in the Mobile Crane Simulation.
Proceedings of the 22nd Engineering Applications of Neural Networks Conference, 2021

2020
Conceptual Design and Evaluation of Windshield Displays for Excavators.
Multimodal Technol. Interact., 2020

Presenting Information Closer to Mobile Crane Operators' Line of Sight: Designing and Evaluating Visualisation Concepts Based on Transparent Displays.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

2019
Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2017
Augmented embodied performance - extended artistic room, enacted teacher, and humanisation of technology.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Biosignal Augmented Embodied Performance.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Materiality for Musical Expressions: an Approach to Interdisciplinary Syllabus Development for NIME.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems.
Proceedings of the Internet of Things Technologies for HealthCare, 2016

Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Design in Ecology of Other Artefacts.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding.
Proceedings of the Ninth International Conference on Tangible, 2015

The Design Process Continues - Attending Experiential Values up to Version 1.0.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Acting 2.0: when entertainment technology helps actors to perform.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Crafting interaction: The epistemology of modern programming.
Pers. Ubiquitous Comput., 2014

2012
The Craft of Programming Interaction.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

2009
"Jag älskar att allt ligger överst": En designstudie av ytinteraktion för kollaborativa multimedia-framträdanden.
PhD thesis, 2009

2005
The Data Surface Interaction Paradigm.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005


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