Rikard Lindell

According to our database1, Rikard Lindell authored at least 15 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 


On csauthors.net:


Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Augmented embodied performance - extended artistic room, enacted teacher, and humanisation of technology.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Biosignal Augmented Embodied Performance.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting.
Proceedings of the Advances in Computer Entertainment Technology, 2017

It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Materiality for Musical Expressions: an Approach to Interdisciplinary Syllabus Development for NIME.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Perception of Delay in Computer Input Devices Establishing a Baseline for Signal Processing of Motion Sensor Systems.
Proceedings of the Internet of Things Technologies for HealthCare, 2016

Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Design in Ecology of Other Artefacts.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding.
Proceedings of the Ninth International Conference on Tangible, 2015

The Design Process Continues - Attending Experiential Values up to Version 1.0.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Acting 2.0: when entertainment technology helps actors to perform.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Crafting interaction: The epistemology of modern programming.
Pers. Ubiquitous Comput., 2014

The Craft of Programming Interaction.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

The Data Surface Interaction Paradigm.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005