Robert J. Hendley

Orcid: 0000-0001-7079-3358

According to our database1, Robert J. Hendley authored at least 55 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
ArSarcasMoji Dataset: The Emoji Sentiment Roles in Arabic Ironic Contexts.
Proceedings of ArabicNLP 2023, Singapore (Hybrid), December 7, 2023, 2023

2022
Optimizing the Energy Consumption of Blockchain-Based Systems Using Evolutionary Algorithms: A New Problem Formulation.
IEEE Trans. Sustain. Comput., 2022

Perceived Level of Usability as an Evaluation Metric in Adaptive E-learning.
SN Comput. Sci., 2022

Emoji Sentiment Roles for Sentiment Analysis: A Case Study in Arabic Texts.
Proceedings of the The Seventh Arabic Natural Language Processing Workshop, 2022

2021
Arabic Emoji Sentiment Lexicon (Arab-ESL): A Comparison between Arabic and European Emoji Sentiment Lexicons.
Proceedings of the Sixth Arabic Natural Language Processing Workshop, 2021

MinerRepu: A Reputation Model for Miners in Blockchain Networks.
Proceedings of the 2021 IEEE International Conference on Web Services, 2021

Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

Selecting miners within blockchain-based systems using evolutionary algorithms for energy optimisation.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Student Perception of Usability: A Metric for Evaluating the Benefit When Adapting e-Learning to the Needs of Students with Dyslexia.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
The Impact of Adaptation Based on Students' Dyslexia Type: An Empirical Evaluation of Students' Satisfaction.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

Can We Predict the Best Gamification Elements for a User Based on Their Personal Attributes?
Proceedings of the HCI in Games, 2020

Adapting E-Learning to Dyslexia Type: An Experimental Study to Evaluate Learning Gain and Perceived Usability.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

2019
Investigating the Impact of Adding Plan Reminders on Implementation Intentions to Support Behaviour Change.
Interact. Comput., 2019

How Different Personalities Benefit From Gamification.
Interact. Comput., 2019

Investigating How Social Elements Affect Learners with Different Personalities.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Understanding the Effect of Gamification on Learners with Different Personalities.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

NotifyMeHere: Intelligent Notification Delivery in Multi-Device Environments.
Proceedings of the 2019 Conference on Human Information Interaction and Retrieval, 2019

Using Reinforced Implementation Intentions to Support Habit Formation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Interpretable Machine Learning for Mobile Notification Management: An Overview of PrefMiner.
GetMobile Mob. Comput. Commun., 2017

MyTraces: Investigating Correlation and Causation between Users' Emotional States and Mobile Phone Interaction.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Exploring the feasibility of subliminal priming on smartphones.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2016
If this, then habit: exploring context-aware implementation intentions on smartphones.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Zephyr: exploring digital behaviour change interventions to treat hoarding.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Towards multi-modal anticipatory monitoring of depressive states through the analysis of human-smartphone interaction.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

PrefMiner: mining user's preferences for intelligent mobile notification management.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Accept the Banana: Exploring Incidental Cognitive Bias Modification Techniques on Smartphones.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

My Phone and Me: Understanding People's Receptivity to Mobile Notifications.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Usability and Effectiveness Evaluation of Adaptivity in E-Learning Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Exploring Nonconscious Behaviour Change Interventions on Mobile Devices.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Subliminal Priming of Nonconscious Goals on Smartphones.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

The Impact of Learning Style Adaptivity in Teaching Computer Security.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

Design and Usability Evaluation of Adaptive e-learning Systems Based on Learner Knowledge and Learning Style.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Students' Satisfaction in Learning Style-Based Adaptation.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Designing content-driven intelligent notification mechanisms for mobile applications.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

An E-Learning Investigation into Learning Style Adaptivity.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

2014
CASAM: collaborative human-machine annotation of multimedia.
Multim. Tools Appl., 2014

Adaptivity in E-Learning Systems.
Proceedings of the Eighth International Conference on Complex, 2014

2012
Interaction issues in computer aided semantic annotation of multimedia.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Identifying archetypal perspectives in news articles.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

2011
Choosing your Moment: Interruptions in Multimedia Annotation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Organix: Creating Organic Objects from Document Feature Vectors.
Int. J. Creative Interfaces Comput. Graph., 2010

User perception of interruptions in multimedia annotation tasks.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Synergistic Annotation of Multimedia Content.
Proceedings of the ACHI 2010, 2010

2007
Architecture of a SCORM-Compliant Assessment Authoring Tool.
Proceedings of the Selected Papers of the Fifth International Conference on, 2007

An Improvisational AI Actor in E-Drama.
Proceedings of the 2007 International Conference on Internet Computing, 2007

Affect Detection and an Automated Improvisational AI Actor in E-Drama.
Proceedings of the Artifical Intelligence for Human Computing, 2007

Don't worry about metaphor: affect detection for conversational agents.
Proceedings of the ACL 2007, 2007

2006
Nature-inspired visualisation of similarity and relationships in human systems and behaviours.
Inf. Vis., 2006

Exploitation in Affect Detection in Improvisational E-Drama.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Developments in Affect Detection in E-drama.
Proceedings of the EACL 2006, 2006

2005
A Web Services Approach to Learning Path Composition.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Evolutionary Approaches to Visualisation and Knowledge Discovery.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

1995
Case study: Narcissus: visualising information.
Proceedings of the IEEE Symposium On Information Visualization 1995, 1995

Visualising complex interacting systems.
Proceedings of the Human Factors in Computing Systems, 1995


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