Chris Creed

Orcid: 0000-0003-4146-6272

According to our database1, Chris Creed authored at least 37 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Inclusive AR/VR: accessibility barriers for immersive technologies.
Univers. Access Inf. Soc., March, 2024

2023
A Review of Interaction Techniques for Immersive Environments.
IEEE Trans. Vis. Comput. Graph., 2023

An IoT-Based Solution for Monitoring Young People with Emotional Behavioral Disorders in a Residential Childcare Setting.
Proceedings of the IEEE Symposium on Computers and Communications, 2023

Accessibility Research and Users with Multiple Disabilities or Complex Needs.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Inclusive Multimodal Voice Interaction for Code Navigation.
Proceedings of the International Conference on Multimodal Interaction, 2022

Multidisciplinary Perspectives on Designing Accessible Systems for Users with Multiple Impairments: Grand Challenges and Opportunities for Future Research.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Inclusive Voice Interaction Techniques for Creative Object Positioning.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
Multimodal Gaze Interaction for Creative Design.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Voiceye: A Multimodal Inclusive Development Environment.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Evaluation of Ultrasound Haptics as a Supplementary Feedback Cue for Grasping in Virtual Environments.
Proceedings of the International Conference on Multimodal Interaction, 2019

2016
Eye Gaze Interaction for Supporting Creative Work with Disabled Artists.
Proceedings of the HCI 2016, 2016

2015
The Impact of an Embodied Agent's Emotional Expressions Over Multiple Interactions.
Interact. Comput., 2015

2014
Challenges of using Stereoscopic Displays in a Touch Interaction Context.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Digital tools for physically impaired visual artists.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Enhancing multi-touch table accessibility for wheelchair users.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Touching annotations: A visual metaphor for navigation of annotation in digital documents.
Int. J. Hum. Comput. Stud., 2013

Multi-Touch Tables for Exploring Heritage Content in Public Spaces.
Proceedings of the Visual Heritage in the Digital Age., 2013

2012
User interactions with an affective nutritional coach.
Interact. Comput., 2012

Interaction issues in computer aided semantic annotation of multimedia.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2011
Choosing your Moment: Interruptions in Multimedia Annotation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
User perception of interruptions in multimedia annotation tasks.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Synergistic Annotation of Multimedia Content.
Proceedings of the ACHI 2010, 2010

2009
Affective interaction: How emotional agents affect users.
Int. J. Hum. Comput. Stud., 2009

2008
Emotional Intelligence: Giving Computers Effective Emotional Skills to Aid Interaction.
Proceedings of the Computational Intelligence: A Compendium, 2008

Simulated Emotion in Affective Embodied Agents.
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008

Psychological responses to simulated displays of mismatched emotional expressions.
Interact. Comput., 2008

Fire play: ICCARUS - Intelligent command and control, acquisition and review using simulation.
Br. J. Educ. Technol., 2008

2006
Using Computational Agents to Motivate Diet Change.
Proceedings of the Persuasive Technology, 2006

2005
Achieving Dialogue with Children with Severe Autism in an Adaptive Multisensory Interaction: The 'MEDIATE' Project.
IEEE Trans. Vis. Comput. Graph., 2005


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