Robin Marx

According to our database1, Robin Marx authored at least 16 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
DNS privacy with speed?: evaluating DNS over QUIC and its impact on web performance.
Proceedings of the 22nd ACM Internet Measurement Conference, 2022

2020
Debugging Modern Web Protocols
PhD thesis, 2020

Visualizing QUIC and HTTP/3 with qlog and qvis.
Proceedings of the SIGCOMM '20: ACM SIGCOMM 2020 Conference, 2020

Same Standards, Different Decisions: A Study of QUIC and HTTP/3 Implementation Diversity.
Proceedings of the 2020 Workshop on the Evolution, 2020

Debugging QUIC and HTTP/3 with qlog and qvis.
Proceedings of the ANRW '20: Applied Networking Research Workshop, 2020

2019
Resource Multiplexing and Prioritization in HTTP/2 over TCP Versus HTTP/3 over QUIC.
Proceedings of the Web Information Systems and Technologies, 2019

Of the Utmost Importance: Resource Prioritization in HTTP/3 over QUIC.
Proceedings of the 15th International Conference on Web Information Systems and Technologies, 2019

2018
HTTP/2 Prioritization and its Impact on Web Performance.
Proceedings of the 2018 World Wide Web Conference on World Wide Web, 2018

Web Performance Automation for the People.
Proceedings of the Companion of the The Web Conference 2018 on The Web Conference 2018, 2018

Towards QUIC debuggability.
Proceedings of the Workshop on the Evolution, 2018

2017
Web Performance Characteristics of HTTP/2 and Comparison to HTTP/1.1.
Proceedings of the Web Information Systems and Technologies, 2017

Concatenation, Embedding and Sharding: Do HTTP/1 Performance Best Practices Make Sense in HTTP/2?.
Proceedings of the 13th International Conference on Web Information Systems and Technologies, 2017

DOM2AFRAME: Putting the web back in WebVR.
Proceedings of the International Conference on 3D Immersion, 2017

2014
Migrating an MMO Back-end Infrastructure to the Cloud: a Perspective.
Proceedings of International Workshop on Massively Multiuser Virtual Environments, 2014

Real-Time Hand-Painted Graphics for Mobile Games.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2013
An evaluation of the impact of game genre on user experience in cloud gaming.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013


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