Frank Van Reeth

Orcid: 0000-0002-3705-7807

According to our database1, Frank Van Reeth authored at least 91 papers between 1988 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Genetic Learning for Designing Sim-to-Real Data Augmentations.
CoRR, 2024

VATr++: Choose Your Words Wisely for Handwritten Text Generation.
CoRR, 2024

2023
Feature Correlation Transformer for Estimating Ambiguous Optical Flow.
Neural Process. Lett., December, 2023

2022
ClueDepth Grasp: Leveraging positional clues of depth for completing depth of transparent objects.
Frontiers Neurorobotics, September, 2022

Analysis of Training Object Detection Models with Synthetic Data.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

2021
Real-time Detection of 2D Tool Landmarks with Synthetic Training Data.
Proceedings of the 2nd International Conference on Robotics, 2021

2019
Improving ODE Integration on Graphics Processing Units by Reducing Thread Divergence.
Proceedings of the Computational Science - ICCS 2019, 2019

Improving the Runtime Performance of Non-linear Mixed-Effects Model Estimation.
Proceedings of the Euro-Par 2019: Parallel Processing Workshops, 2019

2018
Heterogeneous computing for epidemiological model fitting and simulation.
BMC Bioinform., 2018

Capturing Industrial Machinery into Virtual Reality.
Proceedings of the Articulated Motion and Deformable Objects, 2018

2016
Interactive Acquisition of Apparel for Garment Modeling.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2015
Computing Corpus Callosum as Biomarker for Degenerative Disorders.
Proceedings of the VISAPP 2015, 2015

2014
Real-Time Hand-Painted Graphics for Mobile Games.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2012
Technology Transfer at IBBT-EDM: Case Study in the Computer Graphics Domain.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Paint-on-glass animation: the fellowship of digital paint and artisanal control.
Comput. Animat. Virtual Worlds, 2011

Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

2010
Smart camera SoC system for interactive real-time real-brush based digital painting systems.
Proceedings of the 18th IEEE/IFIP VLSI-SoC 2010, 2010

Smart Camera System-on-Chip Architecture for Real-Time Brush Based Interactive Painting Systems.
Proceedings of the VLSI-SoC: Forward-Looking Trends in IC and Systems Design, 2010

Immersive Collaboration Environment.
Proceedings of the Towards a Service-Based Internet - Third European Conference, 2010

Faking Dynamics of Cloth Animation for Animated Films.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
Efficient distribution of emotion-related data through a networked virtual environment architecture.
Comput. Animat. Virtual Worlds, 2009

Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography.
Comput. Graph. Forum, 2009

Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

FluidPaint: an interactive digital painting system using real wet brushes.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264.
Proceedings of the Motion in Games, Second International Workshop, 2009

2008
Highly stylised animation.
Vis. Comput., 2008

Hand-painted animation with intelligent brushes.
Comput. Animat. Virtual Worlds, 2008

Augmented Panoramic Video.
Comput. Graph. Forum, 2008

Strike a Pose: Image-Based Pose Synthesis.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008

IntuPaint: Bridging the gap between physical and digital painting.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments.
Proceedings of the Motion in Games, First International Workshop, 2008

A Multi-Camera Framework for Interactive Video Games.
Proceedings of the GRAPP 2008, 2008

Dip - it: digital infrared painting on an interactive table.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Brush up your painting skills.
Vis. Comput., 2007

From dust till drawn.
Vis. Comput., 2007

Exposure Fusion.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Physically-based Driven Tree Animations.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006

Highly Stylised Drawn Animation.
Proceedings of the Advances in Computer Graphics, 2006

Optimizing Mesh Construction for Quad/Triangle Schemes.
Proceedings of the Advances in Computer Graphics, 2006

Hierarchical PCA Decomposition of Point Clouds.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Real-time simulation of watery paint.
Comput. Animat. Virtual Worlds, 2005

Efficient Rendering of Local Subsurface Scattering.
Comput. Graph. Forum, 2005

A Subdivision Scheme to Model Surfaces with Spherelike Features.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Real-time simulation of thin paint media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Sketching with a low-latency electronic ink drawing tablet.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Uniting cartoon textures with computer assisted animation.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects.
Proceedings of the Graphics Interface 2005 Conference, 2005

Video Textures Exploiting Symmetric Movements.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
A ray density estimation approach to take into account environment illumination in plant growth simulation.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

A Self-Shadow Algorithm for Dynamic Hair using Density Clustering.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Real-Time Watercolor Painting on a Distributed Paper Model.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Multimodal Interaction in a Collaborative Virtual Brainstorming Environment.
Proceedings of the Cooperative Design, 2004

2003
Runtime transformations for modal independent user interface migration.
Interact. Comput., 2003

Generalized Object Interactions in a Component based Simulation Environment.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

A Mass Spring System Supporting 2D Modelling of 3D Components.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Interactive Rendering of Translucent Deformable Objects.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Mimicing 3D transformations of emotional stylised animation with minimal 2D input.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Rendering Artistic and Believable Trees for Cartoon Animation.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
A Corner-Cutting Scheme for Hexagonal Subdivision Surfaces.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

The pLab project: an extensible architecture for physically-based simulations.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Designing a Virtual Environment for Large Audiences.
Proceedings of the Information Networking, 2002

An Image-Based Radiosity Representation.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Specifying User Interfaces for Runtime Modal Independent Migration.
Proceedings of the Computer-Aided Design of User Interfaces III, 2002

Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation.
Proceedings of the Computer Animation 2002, 2002

2001
Creating Broadcast Interactive Drama in an NVE.
IEEE Computer Graphics and Applications, 2001

Turning the Approximating Catmull-Clark Subdivision Scheme into a Locally Interpolating Surface Modeling Tool.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Voice over IP with JVOIPLIB and JRTPLIB.
Proceedings of the 26th Annual IEEE Conference on Local Computer Networks (LCN 2001), 2001

Generating Interactive Television Programs in the PANIVE architecture.
Proceedings of the Digital Content Creation, 2001

Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations.
Proceedings of the Deformable Avatars, 2000

1999
ICOME: An Immersive Collaborative 3D Object Modelling Environment.
Virtual Real., 1999

Uniform interaction for immersive and non-immersive 3D object modelling.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
Using networked multimedia in computer graphics education.
Comput. Networks, 1998

Using VRML and JAVA to visualize 3D algorithms in computer graphics education.
Comput. Networks, 1998

A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

1997
2D human-computer interaction techniques in immersive virtual environments.
Comput. Networks ISDN Syst., 1997

Visinet: Collaborative 3D Visualization and VR over ATM Networks.
IEEE Computer Graphics and Applications, 1997

Design and realization of an interactive multimedia server in education.
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997

HCI Issues About Immersive Modeling.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

A Hybrid 2D / 3D User Interface for Immersive Object Modeling.
Proceedings of the Computer Graphics International Conference, 1997

1996
Ray Tracing Optimization Utilizing Projective Methods.
Proceedings of the Computer Graphics International Conference, 1996

Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation.
Proceedings of the Computer Animation 1996, 1996

1995
Realizing 3D Visual Programming Environments within a Virtual Environment.
Comput. Graph. Forum, 1995

xXX: A Modular System for Manipulating Image Sequences.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System.
Proceedings of the Computer Animation 1994, 1994

1993
Interactieve visuele en grafische programmeeromgevingen binnen het drie-dimensionale computeranimatiedomein
PhD thesis, 1993

Three-dimensional Graphical Programming in CAEL.
Proceedings of the 1993 IEEE Workshop on Visual Languages, 1993

1990
Visual pRogramming in a Computer Animation Environment.
Proceedings of the 1990 IEEE Workshop on Visual Languages, 1990

1988
IGIP: a framework towards open-ended visual programming.
Proceedings of the IEEE Workshop on Visual Languages, 1988


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