Rui Filipe Antunes

Orcid: 0000-0003-3268-3005

Affiliations:
  • Universidade de Lisboa Faculdade de Motricidade Humana, Portugal
  • Goldsmiths University of London, UK (PhD 2014)


According to our database1, Rui Filipe Antunes authored at least 12 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Virtual simulations of ancient sites inhabited by autonomous characters: Lessons from the development of Easy-population.
Digit. Appl. Archaeol. Cult. Heritage, 2022

2021
Boidance: Dancing the Kinesphere with Virtual Reality, Boids and Genetic Algorithms.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Aveiro within us: Sensorial walk with real time live video composition.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2017
Animating With a Self-organizing Population the Reconstruction of Medieval Mértola.
Proceedings of the GCH 2017, 2017

2016
Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Human Crowd Simulation: What CanWe Learn From ALife?
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2015
On Writing and Reading Artistic Computational Ecosystems.
Artif. Life, 2015

2013
On computational ecosystems in media arts.
PhD thesis, 2013

Real-Time Behavioral Animation of Humanoid Non-Player Characters with a Computational Ecosystem.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

An Ecosystem Based Model for Real-Time Generative Animation of Humanoid Non-Player Characters.
Proceedings of the Progress in Artificial Intelligence, 2013

2012
Generative Choreography: Animating in Real-Time Dancing Avatars.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2012

2010
Virtual worlds as art practice: EvoArt methodologies.
Proceedings of the Electronic Visualisation and the Arts, 2010


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