William H. Latham

According to our database1, William H. Latham authored at least 25 papers between 1989 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
On Mixed-Initiative Content Creation for Video Games.
IEEE Trans. Games, 2022

Bioblox 2.5D - Developing an Educational Game Based on Protein Docking.
CoRR, 2022

2021
NUVA: A Naming Utterance Verifier for Aphasia Treatment.
Comput. Speech Lang., 2021

Virtual Creature Morphology - A Review.
Comput. Graph. Forum, 2021

CSynth: an interactive modelling and visualization tool for 3D chromatin structure.
Bioinform., 2021

The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Two Decades of Game Jams.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021

2020
An Utterance Verification System for Word Naming Therapy in Aphasia.
Proceedings of the Interspeech 2020, 2020

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Introducing: the game jam license.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Mutator VR: Vortex Artwork and Science Pedagogy Adaptations.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

Abstract Shape Synthesis From Linear Combinations of Clelia Curves.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

2018
Art Space: CAS50.
Digit. Creativity, 2018

2017
Flow Fields and Agents for Immersive Interaction in <i>Mutator VR: Vortex</i>.
Presence Teleoperators Virtual Environ., 2017

Swarmic autopoiesis and computational creativity.
Connect. Sci., 2017

2015
On Writing and Reading Artistic Computational Ecosystems.
Artif. Life, 2015

FoldSynth: Interactive 2D/3D Visualisation Platform for Molecular Strands.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015

2013
The emergence and growth of evolutionary art: 1980-1993.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2008
Using DNA to Generate 3D Organic Art Forms.
Proceedings of the Applications of Evolutionary Computing, 2008

2007
From DNA to 3D organic art forms.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Using DNA to generate 3D organic art forms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

2006
Generative and Genetic Art.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

1991
Computer sculpture design and animation.
Comput. Animat. Virtual Worlds, 1991

1989
Computer Sculpture.
IBM Syst. J., 1989

The WINSOM Solid Modeller and its Application to Data Visualization.
IBM Syst. J., 1989


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