Rune Kristian Lundedal Nielsen

According to our database1, Rune Kristian Lundedal Nielsen authored at least 8 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion.
Frontiers Digit. Health, 2022

2021
Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2019
Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games.
Trans. Digit. Games Res. Assoc., 2019

2018
Contextualizing Pathological Gaming - A Proof-of-Concept Study.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2017
The problematic coexistence of "internet gaming disorder" and esports.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2015
Turning Data into People: Player Perspectives on Game Addiction.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

Troubling Perspectives on Computer Game Addiction.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Challenges for game addiction as a mental health diagnosis.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


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