According to our database1, Rune Rasmussen authored at least 13 papers between 2004 and 2018.
Legend:Book In proceedings Article PhD thesis Other
A likelihood-free Bayesian derivation method for service variants.
Journal of Systems and Software, 2018
Relation Between the Frequency of Short-Pulse Electrical Stimulation of Afferent Nerve Fibers and Evoked Muscle Force.
IEEE Trans. Biomed. Engineering, 2017
Efficient Service Variant Analysis with Markov Updates in Monte Carlo Tree Search (Short Paper).
Proceedings of the On the Move to Meaningful Internet Systems. OTM 2017 Conferences, 2017
A Theoretical Basis for Using Virtual Worlds as a Personalised Process Visualisation Approach.
Proceedings of the Advanced Information Systems Engineering Workshops, 2013
A deductive system for proving workflow models from operational procedures.
Future Generation Comp. Syst., 2012
An approximate Bayesian computation approach for estimating parameters of complex environmental processes in a cellular automata.
Environmental Modelling and Software, 2012
Virtual Worlds as a Model-View Approach to the Communication of Business Processes Models.
Proceedings of the CAiSE'12 Forum at the 24<sup>th</sup> International Conference on Advanced Information Systems Engineering (CAiSE), 2012
Really Simple Mash-Ups.
Proceedings of the End-User Development - Third International Symposium, 2011
Human Resource Behaviour Simulation in Business Processes.
Proceedings of the Information Systems Development, Reflections, Challenges and New Directions [Proceedings of ISD 2011, Heriot-Watt University, Edinburgh, Scotland, UK, August 24, 2011
A game theory approach to high-level strategic planning in first person shooters.
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008
A Template Matching Table for Speeding-Up Game-Tree Searches for Hex.
Proceedings of the AI 2007: Advances in Artificial Intelligence, 2007
A Move Generating Algorithm for Hex Solvers.
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006
An Extension of the H-Search Algorithm for Artificial Hex Players.
Proceedings of the AI 2004: Advances in Artificial Intelligence, 2004