Rune Rasmussen

According to our database1, Rune Rasmussen authored at least 14 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Volumetric Next Best View by 3D Occupancy Mapping Using Markov Chain Gibbs Sampler for Precise Manufacturing.
IEEE Access, 2019

2018
A likelihood-free Bayesian derivation method for service variants.
J. Syst. Softw., 2018

2017
Relation Between the Frequency of Short-Pulse Electrical Stimulation of Afferent Nerve Fibers and Evoked Muscle Force.
IEEE Trans. Biomed. Eng., 2017

Efficient Service Variant Analysis with Markov Updates in Monte Carlo Tree Search (Short Paper).
Proceedings of the On the Move to Meaningful Internet Systems. OTM 2017 Conferences, 2017

2013
A Theoretical Basis for Using Virtual Worlds as a Personalised Process Visualisation Approach.
Proceedings of the Advanced Information Systems Engineering Workshops, 2013

2012
A deductive system for proving workflow models from operational procedures.
Future Gener. Comput. Syst., 2012

An approximate Bayesian computation approach for estimating parameters of complex environmental processes in a cellular automata.
Environ. Model. Softw., 2012

Virtual Worlds as a Model-View Approach to the Communication of Business Processes Models.
Proceedings of the CAiSE'12 Forum at the 24<sup>th</sup> International Conference on Advanced Information Systems Engineering (CAiSE), 2012

2011
Really Simple Mash-Ups.
Proceedings of the End-User Development - Third International Symposium, 2011

Human Resource Behaviour Simulation in Business Processes.
Proceedings of the Information Systems Development, Reflections, Challenges and New Directions [Proceedings of ISD 2011, Heriot-Watt University, Edinburgh, Scotland, UK, August 24, 2011

2008
A game theory approach to high-level strategic planning in first person shooters.
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008

2007
A Template Matching Table for Speeding-Up Game-Tree Searches for Hex.
Proceedings of the AI 2007: Advances in Artificial Intelligence, 2007

2006
A Move Generating Algorithm for Hex Solvers.
Proceedings of the AI 2006: Advances in Artificial Intelligence, 2006

2004
An Extension of the H-Search Algorithm for Artificial Hex Players.
Proceedings of the AI 2004: Advances in Artificial Intelligence, 2004


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