Ryan Brucks

According to our database1, Ryan Brucks authored at least 2 papers between 2015 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Fortnite: supercharging CG animation pipelines with game engine technology.
Proceedings of the ACM SIGGRAPH Digital Production Symposium, 2017

2015
The boy, the kite and the 100 square mile real-time digital backlot.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015


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