Ryuuki Sakamoto

According to our database1, Ryuuki Sakamoto authored at least 31 papers between 2000 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Interactive e-Book Linking Text and Multi-View Video.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2018
Pressure-sensitive zooming-out interfaces for one-handed mobile interaction.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2016
ARTTag: aesthetic fiducial markers based on circle pairs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Camera calibration by recovering projected centers of circle pairs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Detection of co-planar circle pair of same radius from a single image.
Proceedings of the 2016 IEEE International Conference on Robotics and Biomimetics, 2016

Fix and slide: caret navigation with movable background.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

2014
Patch-based fast image interpolation in spatial and temporal direction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Extrinsic camera parameters estimation from arbitrary co-planar circles.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

Optimizing infinite homography for bullet-time effect.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Multi-resolution bullet-time effect.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

PatchMove: Patch-based Fast Image Interpolation with Greedy Bidirectional Correspondence.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

2011
Hovering fingertips detection on diffused surface illumination.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Training support system for violin bowing.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
A pinch up gesture on multi-touch table with hover detection.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Diminished Reality for Landscape Video Sequences with Homographies.
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010

2009
Toward cinematizing our daily lives.
Multim. Tools Appl., 2009

2008
A Room Modeling Method for 3D Video.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2008

Compensated Visual Hull with GPU-Based Optimization.
Proceedings of the Advances in Multimedia Information Processing, 2008

2007
Hyperlinked Comic Strips for Sharing Personal Contexts.
Int. J. Inf. Technol. Decis. Mak., 2007

Applicability of Camera Works to Free Viewpoint Videos with Annotation and Planning.
IEICE Trans. Inf. Syst., 2007

Reliability-based 3D reconstruction in real environment.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Aikuchi: Marking-based Social Navigation System.
Proceedings of the First International Conference on Weblogs and Social Media, 2007

Compensated Visual Hull for Defective Segmentation and Occlusion.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Robust Foreground Extraction Technique Using Gaussian Family Model and Multiple Thresholds.
Proceedings of the Computer Vision, 2007

2006
From inside and outside: immersive 3D video generation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Social tagging using marked strings in web pages.
Proceedings of the 1st Semantic Authoring and Annotation Workshop (SAAW2006) located at the 5th International Semantic Web Conference ( ISWC 2006 ) 6th November 2006, 2006

Cinematized Reality: Cinematographic 3D Video System for Daily Life Using Multiple Outer/Inner Cameras.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2006

An Immersive Free-Viewpoint Video System Using Multiple Outer/Inner Cameras.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Cinematized reality: cinematographic camera control in 3D videos.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2002
ComicDiary: Representing Individual Experiences in a Comics Style.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

2000
Collaborative World Wide Web browsing system through supplement of awareness.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000


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