Sabiha Ghellal

Orcid: 0000-0002-0286-9733

According to our database1, Sabiha Ghellal authored at least 14 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Don't fail me! The Level 5 Autonomous Driving Information Dilemma regarding Transparency and User Experience.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2021
Increasing the User Experience in Autonomous Driving through different Feedback Modalities.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2018
Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2017
The interpretative role of an experiencer.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2015
The Roaring Hammock.
Proceedings of the Mensch und Computer 2015, 2015

2014
The remediation of nosferatu: exploring transmedia experiences.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2008
Interactive movie elements in a pervasive game.
Pers. Ubiquitous Comput., 2008

2007
A report on the crossmedia game epidemic menace.
Comput. Entertain., 2007

Exploring augmented live video streams for remote participation.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Crossmediales Spielen in "Epidemic Menace".
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

Combining multiple gaming interfaces in epidemic menace.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


  Loading...