Irma Lindt

Orcid: 0009-0005-5617-6819

According to our database1, Irma Lindt authored at least 22 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
The Friend's Egg: A Prototype for Spatially Aware, Interpersonal, Audiovisual Remote Communication to Maintain Friendship over Distance.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011

2009
Adaptive 3D-User-Interfaces.
PhD thesis, 2009

Boxed Pervasive Games: An Experience with User-Created Pervasive Games.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

2008
Interactive movie elements in a pervasive game.
Pers. Ubiquitous Comput., 2008

Toward Next-Gen Mobile AR Games.
IEEE Computer Graphics and Applications, 2008

The magic lens box: simplifying the development of mixed reality games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
A report on the crossmedia game epidemic menace.
Comput. Entertain., 2007

Workshop 2: Mixed Reality User Interfaces: Specification, Authoring, Adaptation.
Proceedings of the IEEE Virtual Reality Conference, 2007

DEVAL - A Device Abstraction Layer for VR/AR.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Exploring augmented live video streams for remote participation.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A Uniform Specification of Mixed Reality Interface Components.
Proceedings of the IEEE Virtual Reality Conference, 2006

Mixed reality user interface description language.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Meeting technology challenges of pervasive augmented reality games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Crossmediales Spielen in "Epidemic Menace".
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

A Multi Modal Table-Top 3D Modeling Tool in Augmented Environments.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

Combining multiple gaming interfaces in epidemic menace.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces.
IEEE Trans. Vis. Comput. Graph., 2005

2004
ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning.
J. Virtual Real. Broadcast., 2004

The MORGAN framework: enabling dynamic multi-user AR and VR projects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Interactive Props and Choreography Planning with the Mixed Reality Stage.
Proceedings of the Entertainment Computing, 2004

Herausforderungen bei der Gestaltung von Pervasive Games.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004


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