Wolfgang Broll

Orcid: 0000-0001-7483-1550

Affiliations:
  • Ilmenau University of Technology, Ilmenau, Germany


According to our database1, Wolfgang Broll authored at least 108 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent-grandchild relationship.
Univers. Access Inf. Soc., March, 2024

2023
Eating, Smelling, and Seeing: Investigating Multisensory Integration and (In)congruent Stimuli while Eating in VR.
IEEE Trans. Vis. Comput. Graph., 2023

A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2023

UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

The Role of Social Identity Labels in CVEs on User Behavior.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Eye and Face Tracking in VR: Avatar Embodiment and Enfacement with Realistic and Cartoon Avatars.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Zeitgebers, Time Judgments, and VR: A Constructive Replication Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Cube-SSIM: A Metric for Evaluating 360-degree Images as Cube Maps.
Proceedings of the International Conference on Cyberworlds, 2023

Evaluating Light Probe Estimation Techniques for Mobile Augmented Reality.
Proceedings of the International Conference on Cyberworlds, 2023

Perspectives on Mediated Reality for an Enhanced Automation Experience.
Proceedings of the Workshop on Intervening, 2023

2022
Neural network adaption for depth sensor replication.
Vis. Comput., 2022

Stereoscopic 3D dashboards.
Pers. Ubiquitous Comput., 2022

Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

VR/AR Input Devices and Tracking.
Virtual and Augmented Reality, 2022

Introduction to Virtual and Augmented Reality.
Virtual and Augmented Reality, 2022

Authoring of VR/AR Applications.
Virtual and Augmented Reality, 2022

VR/AR Output Devices.
Virtual and Augmented Reality, 2022

Augmented Reality.
Virtual and Augmented Reality, 2022

2021
Point Cloud Upsampling and Normal Estimation using Deep Learning for Robust Surface Reconstruction.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

AR in TV: Design and Evaluation of Mid-Air Gestures for Moderators to Control Augmented Reality Applications in TV.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

OUTSIDE: Multi-Scale Semantic Segmentation of Universal Outdoor Scenes.
Proceedings of the 23rd International Workshop on Multimedia Signal Processing, 2021

Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Sensor Simulation for Monocular Depth Estimation using Deep Neural Networks.
Proceedings of the International Conference on Cyberworlds, 2021

2020
InpaintFusion: Incremental RGB-D Inpainting for 3D Scenes.
IEEE Trans. Vis. Comput. Graph., 2020

Environment Estimation for Glossy Reflections in Mixed Reality Applications Using a Neural Network.
Trans. Comput. Sci., 2020

Haptic Space: The Effect of a Rigid Hand Representation on Presence when Interacting with Passive Haptics Controls in VR.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Neural network-based traffic sign recognition in 360° images for semi-automatic road maintenance inventory.
Proceedings of the 23rd IEEE International Conference on Intelligent Transportation Systems, 2020

2019
AR Training for Paragliding Pilots: An Investigation of User Experience and Requirements.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Smart S3D TOR: intelligent warnings on large stereoscopic 3D dashboards during take-overs.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Interact with your car: a user-elicited gesture set to inform future in-car user interfaces.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

An Efficient Diminished Reality Approach Using Real-Time Surface Reconstruction.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Talk to me!: exploring stereoscopic 3D anthropomorphic virtual assistants in automated vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Message from the ISMAR 2016 Science and Technology Program Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

Message from the ISMAR 2017 Science and Technology Program Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2018

Composite Body-Tracking: Device Abstraction Layer with Data Fusion For Virtual Reality Applications.
Proceedings of the 11th IEEE Workshop on Software Engineering and Architectures for Real-time Interactive Systems, 2018

3D PixMix: Image Inpainting in 3D Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Glossy Reflections for Mixed Reality Environments on Mobile Devices.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

personalDash: First Steps Towards User-controlled Personalization of 3D Dashboards with Mobile Devices.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Comparing VR and non-VR driving simulations: An experimental user study.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Exploring users views on immersive adult entertainment applications.
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017

A Real-time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Differential G-Buffer Rendering for Mediated Reality Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Establishing Design Parameters for Large Stereoscopic 3D Dashboards.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Virtual Reality und Augmented Reality (VR/AR) - Auf dem Weg von der Nische zum Massenmarkt.
Inform. Spektrum, 2016

A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Achieving Flexible 3D Reconstruction Volumes for RGB-D and RGB Camera Based Approaches.
Proceedings of the Computer Vision and Graphics - International Conference, 2016

2014
High-Quality Real-Time Video Inpaintingwith PixMix.
IEEE Trans. Vis. Comput. Graph., 2014

2013
Efficient shading of indirect illumination applying reflective shadow maps.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

<i>Live</i> Will Never Be the Same!
Proceedings of the Virtual Realities, 2013

2012
Random model variation for universal feature tracking.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Instant indirect illumination for dynamic mixed reality scenes.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

PixMix: A real-time approach to high-quality Diminished Reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Lightweight palm and finger tracking for real-time 3D gesture control.
Proceedings of the IEEE Virtual Reality Conference, 2011

Fusing the real and the virtual: A depth-camera based approach to Mixed Reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Designing Mobile Augmented Reality Games.
Proceedings of the Handbook of Augmented Reality, 2011

Markerless Tracking for Augmented Reality.
Proceedings of the Handbook of Augmented Reality, 2011

2010
An adaptive training-free feature tracker for mobile phones.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained environments.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
On the Role of Presence in Mixed Reality.
Presence Teleoperators Virtual Environ., 2009

Augmented reality under water.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Supporting Reusability of VR and AR Interface Elements and Interaction Techniques.
Proceedings of the Virtual and Mixed Reality, 2009

2008
Preface.
PsychNology J., 2008

Toward Next-Gen Mobile AR Games.
IEEE Computer Graphics and Applications, 2008

Multi-dimensional Interactive City Exploration through Mixed Reality.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

TimeWarp: interactive time travel with a mobile mixed reality game.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Guidelines for designing augmented reality games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

Urban mixed realities: technologies, theories and frontiers.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
MARA - A Mobile Augmented Reality-Based Virtual Assistant.
Proceedings of the IEEE Virtual Reality Conference, 2007

Workshop 2: Mixed Reality User Interfaces: Specification, Authoring, Adaptation.
Proceedings of the IEEE Virtual Reality Conference, 2007

An Anthropomorphic AR-Based Personal Information Manager and Guide.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

DEVAL - A Device Abstraction Layer for VR/AR.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Exploring augmented live video streams for remote participation.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
MARA: an augmented personal assistant and companion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Parallel multi-view rendering on multi-core processor systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Mixed reality user interface description language.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Meeting technology challenges of pervasive augmented reality games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

A Multi Modal Table-Top 3D Modeling Tool in Augmented Environments.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

2005
An Infrastructure for Realizing Custom-Tailored Augmented Reality User Interfaces.
IEEE Trans. Vis. Comput. Graph., 2005

Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning.
J. Virtual Real. Broadcast., 2004

The MORGAN framework: enabling dynamic multi-user AR and VR projects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Interactive Props and Choreography Planning with the Mixed Reality Stage.
Proceedings of the Entertainment Computing, 2004

2003
The Augmented Round Table - a New Interface to Urban Planning and Architectural Design.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2001
Projects in VR.
IEEE Computer Graphics and Applications, 2001

Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent.
Proceedings of the Virtual Reality 2001 Conference, 2001

Illuminating the Mixed Reality Stage: Applying Complex Lighting Conditions to AR.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

2000
The virtual round table - a collaborative augmented multi-user environment.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

1999
Augmenting Cooperative Settings by Shared Awareness Spaces.
Proceedings of the 8th Workshop on Enabling Technologies (WETICE '99), 1999

Using 3D to Support Awareness in Virtual Teams on the Web.
Proceedings of WebNet 99, 1999

Place people in context - the awareness forum.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
Ein objektorientiertes Interaktionsmodell zur Unterstützung verteilter virtueller Umgebungen.
PhD thesis, 1998

SmallTool - a toolkit for realizing shared virtual environments on the Internet.
Distributed Syst. Eng., 1998

DWTP - An Internet Protocol for Shared Virtual Environments.
Proceedings of the Third Symposium on Virtual Reality Modeling Language, 1998

1997
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

Populating the Internet: Supporting Multiple Users and Shared Applications with VRML.
Proceedings of the Second Symposium on Virtual Reality Modeling Language, 1997

Distributed virtual reality for everyone - a framework for networked VR on the Internet.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Requirements for Distributed Virtual Environments on the Internet.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

1996
VRML: Today and tomorrow.
Comput. Graph., 1996

VRML and the Web: A fundament for multi-user virtual environments on the Internet.
Proceedings of WebNet 96, 1996

Realizing Shared Virtual Worlds with VRML.
Proceedings of the EUROMEDIA 1996 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1996

1995
Bringing Worlds Together: Adding Multi-User Support to VRML.
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995

Interacting in distributed collaborative virtual environments.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995


  Loading...