Sanghun Park

Orcid: 0000-0001-5383-7005

According to our database1, Sanghun Park authored at least 36 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Integrating Heterogeneous VR Systems Into Physical Space for Collaborative Extended Reality.
IEEE Access, 2024

2023
ROI Scissor: Interactive Segmentation of Feature Region of Interest in a Triangular Mesh.
Comput. Graph. Forum, September, 2023

2022
Accurate and stable alignment of virtual and real spaces using consumer-grade trackers.
Virtual Real., 2022

Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments.
Sensors, 2022

A Style-aware Discriminator for Controllable Image Translation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Localization Uncertainty-Based Attention For Object Detection.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Virtual Camera Layout Generation using a Reference Video.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Neural crossbreed: neural based image metamorphosis.
ACM Trans. Graph., 2020

Parametric Blending of Hole Patches Based on Shape Difference.
Symmetry, 2020

XR Framework for Collaborating Remote Heterogeneous Devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Construction of a flexible and scalable 4D light field camera array using Raspberry Pi clusters.
Vis. Comput., 2019

Similarity Graph-Based Camera Tracking for Effective 3D Geometry Reconstruction with Mobile RGB-D Camera.
Sensors, 2019

On Sharing Physical Geometric Space between Augmented and Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2017
Tangible Visualization Table for Intuitive Data Display.
Symmetry, 2017

2016
Video-based weathering gallery.
Multim. Tools Appl., 2016

Ray tracing-based interactive diffuse indirect illumination.
Multim. Tools Appl., 2016

2015
Diffuse global illumination in particle spaces.
Multim. Tools Appl., 2015

Auto-calibration of multi-projector displays with a single handheld camera.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015

A new reconstruction algorithm for photoacoustic imaging based on geometric information of ROI.
Proceedings of the 15th IEEE International Conference on Bioinformatics and Bioengineering, 2015

2013
Components for bidirectional augmented broadcasting services on smart TVs.
Multim. Tools Appl., 2013

2011
Multiscale Implicit Functions for Unified Data Representation.
KSII Trans. Internet Inf. Syst., 2011

Melody Extraction based on Harmonic Coded Structure.
Proceedings of the 12th International Society for Music Information Retrieval Conference, 2011

2008
Mobile collaborative medical display system.
Comput. Methods Programs Biomed., 2008

2007
User-Controllable GPGPU-Based Target-Driven Smoke Simulation.
Proceedings of the Computational Science, 2007

2004
Visualization of Very Large Oceanography Time-Varying Volume Datasets.
Proceedings of the Computational Science, 2004

2003
Interactive Stereoscopic Visualization of Very Large Visible Men on CAVE.
Proceedings of the Computational Science and Its Applications, 2003

2002
Case Study: Interactive Rendering of Adaptive Mesh Refinement Data.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
3D RGB image compression for interactive applications.
ACM Trans. Graph., 2001

Performance-driven high-level synthesis with bit-level chaining andclock selection.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2001

Visualization-Specific Compression of Large Volume Data.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

2000
Compression-Based 3D Texture Mapping for Real-Time Rendering.
Graph. Model., 2000

1999
Wavelet-Based 3D Compression Scheme for Interactive Visualization of Very Large Volume Data.
Comput. Graph. Forum, 1999

Parallel Ray Casting of Visible Human on Distributed Memory Architectures.
Proceedings of the 1st Joint Eurographics, 1999

Making 3D Textures Practical.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

Performance-Driven Scheduling with Bit-Level Chaining.
Proceedings of the 36th Conference on Design Automation, 1999

1998
Wavelet-Based 3D Compression Scheme for Very Large Volume Data.
Proceedings of the Graphics Interface 1998 Conference, 1998


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