Insung Ihm

Orcid: 0000-0002-5611-925X

Affiliations:
  • Sogang University, Department of Computer Science and Engineering, Seoul, Republic of Korea


According to our database1, Insung Ihm authored at least 56 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video.
Virtual Real., March, 2024

Integrating Heterogeneous VR Systems Into Physical Space for Collaborative Extended Reality.
IEEE Access, 2024

2022
Accurate and stable alignment of virtual and real spaces using consumer-grade trackers.
Virtual Real., 2022

Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments.
Sensors, 2022

2021
Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Selective Foveated Ray Tracing for Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
XR Framework for Collaborating Remote Heterogeneous Devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Construction of a flexible and scalable 4D light field camera array using Raspberry Pi clusters.
Vis. Comput., 2019

Similarity Graph-Based Camera Tracking for Effective 3D Geometry Reconstruction with Mobile RGB-D Camera.
Sensors, 2019

A linear-time algorithm for finding a one-to-many 3-disjoint path cover in the cube of a connected graph.
Inf. Process. Lett., 2019

On Sharing Physical Geometric Space between Augmented and Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Tracking an RGB-D Camera on Mobile Devices Using an Improved Frame-to-Frame Pose Estimation Method.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

2017
A linear-time algorithm for finding a paired 2-disjoint path cover in the cube of a connected graph.
Discret. Appl. Math., 2017

Effective ray tracing of large 3D scenes through mobile distributed computing.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

2016
Adaptive undersampling for efficient mobile ray tracing.
Vis. Comput., 2016

Ray tracing-based interactive diffuse indirect illumination.
Multim. Tools Appl., 2016

Adaptive multi-rate ray sampling on mobile ray tracing GPU.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Low-Cost Depth Camera Pose Tracking for Mobile Platforms.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Diffuse global illumination in particle spaces.
Multim. Tools Appl., 2015

Many-to-many two-disjoint path covers in cylindrical and toroidal grids.
Discret. Appl. Math., 2015

Enhancing time and space efficiency of kd-tree for ray-tracing static scenes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
GPU-based parallel construction of compact visual hull meshes.
Vis. Comput., 2014

Disjoint path covers in cubes of connected graphs.
Discret. Math., 2014

2013
Single-source three-disjoint path covers in cubes of connected graphs.
Inf. Process. Lett., 2013

Strong matching preclusion under the conditional fault model.
Discret. Appl. Math., 2013

Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing.
Comput. Graph. Forum, 2013

2012
Construction of efficient kd-trees for static scenes using voxel-visibility heuristic.
Comput. Graph., 2012

2011
Strong matching preclusion.
Theor. Comput. Sci., 2011

2009
Chemical kinetics-assisted, path-based smoke simulation.
Comput. Animat. Virtual Worlds, 2009

GPU-Assisted High Quality Particle Rendering.
Comput. Graph. Forum, 2009

Selective and adaptive supersampling for real-time ray tracing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Mobile collaborative medical display system.
Comput. Methods Programs Biomed., 2008

Computing Local Signed Distance Fields for Large Polygonal Models.
Comput. Graph. Forum, 2008

2007
Animation of chemically reactive fluids using a hybrid simulation method.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Practical animation of turbulent splashing water.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Extending the photon mapping method for realistic rendering of hot gaseous fluids.
Comput. Animat. Virtual Worlds, 2005

Controllable local monotonic cubic interpolation in fluid animations.
Comput. Animat. Virtual Worlds, 2005

2004
SIMD Optimization of Linear Expressions for Programmable Graphics Hardware.
Comput. Graph. Forum, 2004

Animation of reactive gaseous fluids through chemical kinetics.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Visualization of Very Large Oceanography Time-Varying Volume Datasets.
Proceedings of the Computational Science, 2004

2003
Interactive Stereoscopic Visualization of Very Large Visible Men on CAVE.
Proceedings of the Computational Science and Its Applications, 2003

2001
3D RGB image compression for interactive applications.
ACM Trans. Graph., 2001

Visualization-Specific Compression of Large Volume Data.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

2000
On Enhancing the Speed of Splatting Using Both Object- and Image-Space Coherence.
Graph. Model., 2000

Compression-Based 3D Texture Mapping for Real-Time Rendering.
Graph. Model., 2000

1999
Wavelet-Based 3D Compression Scheme for Interactive Visualization of Very Large Volume Data.
Comput. Graph. Forum, 1999

Parallel Ray Casting of Visible Human on Distributed Memory Architectures.
Proceedings of the 1st Joint Eurographics, 1999

Making 3D Textures Practical.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999

1998
Wavelet-Based 3D Compression Scheme for Very Large Volume Data.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Indexing data structures for faster volume rendering.
Comput. Graph., 1997

Rendering of spherical light fields.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997

1995
On Enhancing the Speed of Splatting with Indexing.
Proceedings of the 6th IEEE Visualization Conference, 1995

1993
Higher-Order Interpolation and Least-Squares Approximation Using Implicit Algebraic Surfaces.
ACM Trans. Graph., 1993

1992
Algebraic Surface Design with Hermite Interpolation.
ACM Trans. Graph., 1992

Smoothing polyhedra using implicit algebraic splines.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1989
Hermite Interpolation of Rational Space Curves Using Real Algebraic Surfaces.
Proceedings of the Fifth Annual Symposium on Computational Geometry, 1989


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