Sarah Kenderdine

Orcid: 0000-0002-7190-9946

According to our database1, Sarah Kenderdine authored at least 22 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Augmenting the Metadata of Audiovisual Archives with NLP Techniques: Challenges and Solutions.
Proceedings of the Annual International Conference of the Alliance of Digital Humanities Organizations, 2023

2022
Digitizing Intangible Cultural Heritage Embodied: State of the Art.
ACM Journal on Computing and Cultural Heritage, 2022

2021
Towards Immersive Generosity: The Need for a Novel Framework to Explore Large Audiovisual Archives through Embodied Experiences in Immersive Environments.
Presence Teleoperators Virtual Environ., December, 2021

VIRUP : The Virtual Reality Universe Project.
CoRR, 2021

Ontology-Mediated Cultural Contact Detection Through Motion and Style in Southern Chinese Martial Arts(extended abstract).
Proceedings of the International Joint Workshop on Semantic Web and Ontology Design for Cultural Heritage co-located with the Bolzano Summer of Knowledge 2021 (BOSK 2021), 2021

2019
Visualising and revitalising traditional Chinese martial arts.
Libr. Hi Tech, 2019

2018
Visual analytics of single cell microscopy data using a collaborative immersive environment.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

2015
TaggerVR: Interactive Data Analytics for Geoscience - A Novel Interface for Interactive Visual Analytics of Large Geoscientific Datasets in Cloud Repositories.
Proceedings of the Big Data Visual Analytics, 2015

2014
<i>Pure Land</i>: Futures for Embodied Museography.
ACM Journal on Computing and Cultural Heritage, 2014

2013
Spatial user interface for experiencing Mogao caves.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

A war torn memory palace: Animating narratives of remembrance.
Proceedings of the 1st Digital Heritage International Congress, 2013

2011
Cultural Data Sculpting: Omnispatial Visualization for Cultural Datasets.
Proceedings of the 15th International Conference on Information Visualisation, 2011

Omnidirectional 3D Visualization for the Analysis of a Large-Scale Corpus: Tripitaka Koreana.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Immersive Visualization Architectures and Situated Embodiments of Culture and Heritage.
Proceedings of the 14th International Conference on Information Visualisation, 2010

2009
New media in situ: the re-socialisation of public space.
Int. J. Arts Technol., 2009

Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

UNMAKEABLELOVE: gaming technologies for the cybernetic theatre <i>Re-Actor</i>.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2007
The Irreducible Ensemble: Place-Hampi.
Proceedings of the Virtual Systems and Multimedia, 13th International Conference, 2007

Somatic solidarity, Magical Realism and Animating Popular Gods: Place-Hampi "where intensities are felt".
Proceedings of the 11th International Conference on Information Visualisation, 2007

2001
1000 years of the olympic games: treasures of ancient Greece. digital reconstruction at the home of the gods.
Proceedings of the Tenth International World Wide Web Conference, 2001

Ancient Olympia as a Three Dimensional Museum Experience.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

1998
Sailing on the Silicon Sea - The Design of a Virtual Maritime Museum.
Arch. Mus. Informatics, 1998


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