Sasha Azad

According to our database1, Sasha Azad authored at least 13 papers between 2016 and 2022.

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Bibliography

2022
Anthology: A Social Simulation Framework.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Little Computer People: A Survey and Taxonomy of Simulated Models of Social Interaction.
Proc. ACM Hum. Comput. Interact., 2021

Designing a Combined World and Story Procedural Content Generation Engine.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

Intertwining World and Narrative Generation for a Mobile Role-playing Game.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2019
A Spectrum of Audience Interactivity for Entertainment Domains.
Proceedings of the Interactive Storytelling, 2019

Lyra: Simulating Believable Opinionated Virtual Characters.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Addressing the Elephant in the Room: Opinionated Virtual Characters.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

Towards Generating Narratives for the Real World.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Characterizing A Spectrum of Audience Interactivity.
CoRR, 2017

Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Knowledge Extraction and Annotation for Cross-Domain Textual Case-Based Reasoning in Biologically Inspired Design.
Proceedings of the Case-Based Reasoning Research and Development, 2016

Procedural Level Generation for Augmented Reality Games.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016


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