Alina Striner

Orcid: 0000-0001-6513-5529

According to our database1, Alina Striner authored at least 15 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
The Co-Creation Space: An Online Safe Space for Community Opera Creation.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Designing a VR Lobby for Remote Opera Social Experiences.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

Experimenting with distributed participatory performing art experiences.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

2021
Towards Immersive and Social Audience Experience in Remote VR Opera.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Mapping Design Spaces for Audience Participation in Game Live Streaming.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
A Spectrum of Audience Interactivity for Entertainment Domains.
Proceedings of the Interactive Storytelling, 2019

2018
Yes and...? Using Improv to Design for Narrative in Lights Out.
CoRR, 2018

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop.
CoRR, 2018

Can Multisensory Cues in VR Help Train Pattern Recognition to Citizen Scientists?
CoRR, 2018

2017
Characterizing A Spectrum of Audience Interactivity.
CoRR, 2017

Refining StreamBED Through Expert Interviews, Design Feedback, and a Low Fidelity Prototype.
CoRR, 2017

Transitioning Between Audience and Performer: Co-Designing Interactive Music Performances with Children.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
StreamBED: Training Citizen Scientists to Make Qualitative Judgments Using Embodied Virtual Reality Training.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


  Loading...