Schubert R. Carvalho

According to our database1, Schubert R. Carvalho authored at least 15 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Temporal Bottleneck Attention for Video Recognition.
Proceedings of the 20th IEEE International Conference on Machine Learning and Applications, 2021

2019
Residual MLP Network for Mental Fatigue Classification in Mining Workers from Brain Data.
Proceedings of the 8th Brazilian Conference on Intelligent Systems, 2019

2018
A deep-learning-based approach for automated wagon component inspection.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018

An Ensemble of Convolutional Neural Networks for Unbalanced Datasets: A case Study with Wagon Component Inspection.
Proceedings of the 2018 International Joint Conference on Neural Networks, 2018

2017
A Deep Learning Approach for Classification of Reaching Targets from EEG Images.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017

2016
Plant Classification from Leaf Textures.
Proceedings of the 2016 International Conference on Digital Image Computing: Techniques and Applications, 2016

2015
Quantifying effects of stochasticity in reference frame transformations on posterior distributions.
Frontiers Comput. Neurosci., 2015

Anticipatory EEG Signals for Detecting and Classifying Game Interaction Onset.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Exploring the Use of Leaf Shape Frequencies for Plant Classification.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

2014
Experimenting on the cognitive walkthrough with users.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

2013
Latent motion spaces for full-body motion editing.
Vis. Comput., 2013

2009
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing.
Proceedings of the Motion in Games, Second International Workshop, 2009

2007
Interactive low-dimensional human motion synthesis by combining motion models and PIK.
Comput. Animat. Virtual Worlds, 2007

2003
Câmbio: A Realistic Simulated Robot for Vision Algorithms.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
Câmbio: Realistic Three Dimensional Simulation of Humanoids based on Computer Vision and Robotics.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002


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