Sébastien Kubicki

Orcid: 0000-0001-7853-9901

According to our database1, Sébastien Kubicki authored at least 26 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Human perception of swarm fragmentation.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
A unifying method-based classification of robot swarm spatial self-organisation behaviours.
Adapt. Behav., December, 2023

2022
Augmented Reality Authoring of Digital Twins: Design, Implementation and Evaluation in an Industry 4.0 Context.
Frontiers Virtual Real., 2022

SABLIER : a Tangible Interactor to Navigate through Space and Time.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Tangible Interactions to Navigate Through Space and Time Inside a Virtual Environment.
Proceedings of the Virtual Reality and Mixed Reality, 2021

2020
PRISME: Toward a model linking tangible interaction and domain-specific tasks in mixed reality environments.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Time Navigation in a Virtual Environment using Tangible Interactions: application to the domain of History of Science and Technology.
Proceedings of the 4th European Tangible Interaction Studio, 2020

WAAT: A Workstation AR Authoring Tool for Industry 4.0.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Tangible interactions for temporal navigation in a virtual environment: application to history of science and technology.
Proceedings of the Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

2016
The Stroop and Reverse Stroop Effects as Measured by an Interactive Tabletop.
Int. J. Hum. Comput. Interact., 2016

Using a tangible interactive tabletop to learn at school: empirical studies in the wild.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

2015
RFID interactive tabletop application with tangible objects: exploratory study to observe young children' behaviors.
Pers. Ubiquitous Comput., 2015

RICHIE: A Step-by-step Navigation Widget to Enhance Broad Hierarchy Exploration on Handheld Tactile Devices.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Contextual Interfaces for Operator-Simulator Interaction.
Proceedings of the Modeling and Using Context, 2015

2013
Distributed UI on Interactive Tabletops: Issues and Context Model.
Proceedings of the Distributed User Interfaces: Usability and Collaboration, 2013

Simulation in contexts involving an interactive table and tangible objects.
Simul. Model. Pract. Theory, 2013

Implementation of the stroop task using an interactive table: an experimental study.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
RFID-driven situation awareness on TangiSense, a table interacting with tangible objects.
Pers. Ubiquitous Comput., 2012

From Centralized Interactive Tabletops to Distributed Surfaces: The Tangiget Concept.
Int. J. Hum. Comput. Interact., 2012

2011
Distributed Interactive Surfaces: A Step Towards the Distribution of Tangible and Virtual Objects.
Proceedings of the Distributed User Interfaces, 2011

Contribution à la prise en considération du contexte dans la conception de tables interactives sous l'angle de l'IHM, application à des contextes impliquant table interactive RFID et objets tangibles.
PhD thesis, 2011

2010
A Multi-Agent System Approach for Interactive Table Using RFID.
Proceedings of the Advances in Practical Applications of Agents and Multiagent Systems, 2010

Towards new human-machine systems in contexts involving interactive table and tangible objects.
Proceedings of the 11th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems (2010), Valenciennes, France, August 31, 2010

2009
TangiSense: présentation d'une table interactive avec technologie RFID permettant la manipulation d'objets tangibles et traçables.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009

New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology.
Proceedings of the Human-Computer Interaction. Ambient, 2009


  Loading...