Serban R. Pop

Affiliations:
  • University of Chester, Department of Computer Science, UK
  • Bangor University, School of Computer Science, UK


According to our database1, Serban R. Pop authored at least 22 papers between 2010 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
LevelEd VR: A virtual reality level editor and workflow for virtual reality level design.
Proceedings of the IEEE Conference on Games, 2020

2019
Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Assisting Serious Games Level Design with an Augmented Reality Application and Workflow.
Proceedings of the Computer Graphics & Visual Computing, 2019

2018
The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres.
IEEE Trans. Vis. Comput. Graph., 2018

2017
VR Cardiovascular Blood Simulation as Decision Support for the Future Cyber Hospital.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

Using Virtual Reality to Experience Different Powered Wheelchair Configurations.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
The Use of Stereoscopy in a Neurosurgery Training Virtual Environment.
Presence Teleoperators Virtual Environ., 2016

Real-Time Guidance and Anatomical Information by Image Projection onto Patients.
Proceedings of the 6th Eurographics Workshop on Visual Computing for Biology and Medicine, 2016

A Cost-Effective Virtual Environment for Simulating and Training Powered Wheelchairs Manoeuvres.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2015
Storyboarding for visual analytics.
Inf. Vis., 2015

Towards a high fidelity simulation of the kidney biopsy procedure.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Challenges and Technologies for Low Cost Wheelchair Simulation.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015

2014
Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby.
Trans. Comput. Sci., 2014

2013
A Directed Particle System for Optimised Visualization of Blood Flow in Complex Networks.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Force-Directed Parallel Coordinates.
Proceedings of the 17th International Conference on Information Visualisation, 2013

Investigation of a Virtual Environment for Rugby Skills Training.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

2012
A review of virtual environments for training in ball sports.
Comput. Graph., 2012

2011
A Model for Flexible Tools Used in Minimally Invasive Medical Virtual Environments.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

epSpread - Storyboarding for visual analytics.
Proceedings of the 6th IEEE Conference on Visual Analytics Science and Technology, 2011

Visual Analysis of User Behaviour in Pay-Per-Bid Auctions.
Proceedings of the 2nd International EuroVis Workshop on Visual Analytics, 2011

2010
VASTvis - Visual analytics with multiple coordinated views: VAST 2010 Mini Challenge 2 award: Good analytic process and explanation.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010


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