Daniel Mestre

According to our database1, Daniel Mestre authored at least 38 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
Characterizing the expertise of Aircraft Maintenance Technicians using eye-tracking.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
Presentation of a mixed reality software with a HoloLens headset for a nutrition workshop.
Multim. Tools Appl., 2021

2019
Training doctors' social skills to break bad news: evaluation of the impact of virtual environment displays on the sense of presence.
J. Multimodal User Interfaces, 2019

Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Spatialized Vibrotactile Feedback Improves Goal-Directed Movements in Cluttered Virtual Environments.
Int. J. Hum. Comput. Interact., 2018

A Semi-autonomous System for Creating a Human-Machine Interaction Corpus in Virtual Reality: Application to the ACORFORMed System for Training Doctors to Break Bad News.
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018

Presence in Virtual Reality: insights from fundamental and applied research.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018

2017
Towards a cognitive warning system for safer hybrid traffic.
Intell. Decis. Technol., 2017

Spatialized vibrotactile feedback contributes to goal-directed movements in cluttered virtual environments.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
The Contribution of a Virtual Self and Vibrotactile Feedback to Walking Through Virtual Apertures.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Perceptual calibration in virtual reality applications.
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016

2015
It sounds real when you see it. Realistic sound source simulation in multimodal virtual environments.
J. Multimodal User Interfaces, 2015

User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Vibrotactile feedback for collision awareness.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby.
Trans. Comput. Sci., 2014

GULLIVER: A decision-making system based on user observation for an adaptive training in informed virtual environments.
Eng. Appl. Artif. Intell., 2014

Classification of VR Interaction Techniques, Based on User Intention.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

The concept of "presence" used as a measure for ecological validity in driving simulators.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014

Poster: Evaluation of a smart tablet's interface for 3D interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Effectiveness of Physiological and Psychological Features to Estimate Helicopter Pilots' Workload: A Bayesian Network Approach.
IEEE Trans. Intell. Transp. Syst., 2013

Investigation of a Virtual Environment for Rugby Skills Training.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

2012
Bayesian Network classifiers inferring workload from physiological features: Compared performance.
Proceedings of the 2012 IEEE Intelligent Vehicles Symposium, 2012

Cognitive workload and affective state: A computational study using Bayesian networks.
Proceedings of the 6th IEEE International Conference on Intelligent Systems, 2012

2011
Virtual Reality and Exercise: Behavioral and Psychological Effects of Visual Feedback.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

Does Virtual Reality Enhance Exercise Performance, Enjoyment, and Dissociation? An Exploratory Study on a Stationary Bike Apparatus.
Presence Teleoperators Virtual Environ., 2011

Affective, anxiety and behavioral effects of an aversive stimulation during a simulated navigation task within a virtual environment: A pilot study.
Comput. Hum. Behav., 2011

Effects of sensory feedback while interacting with graphical menus in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

Effects of Menu Orientation on Pointing Behavior in Virtual Environments.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2010
Bayesian networks and information theory for audio-visual perception modeling.
Biol. Cybern., 2010

Display formats for the evaluation of automotive dashboards physical dimensions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Afforded actions as a behavioral assessment of physical presence in virtual environments.
Virtual Real., 2009

Virtual Reality and Physical Activity: Attentional and Behavioral Aspects.
Int. J. Virtual Real., 2009

Influence of Orientation Offset between Control and Display Space on User Performance during the Rotation of 3D Objects.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

2008
Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure.
Cyberpsychology Behav. Soc. Netw., 2008

GPU Accelerated Computation and Visualization of Hexagonal Cellular Automata.
Proceedings of the Cellular Automata, 2008

2007
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Human-like conception of a remote control robotic system.
Proceedings of the 10th IFAC/IFIP/IFORS/IEA Symposium on Analysis, 2007

1999
Between Desk-Top and Head-Immersion: Functional Visual Field During Vehicle Control in Virtual Environments.
Presence Teleoperators Virtual Environ., 1999


  Loading...