Sérgio Antônio Andrade de Freitas

Orcid: 0000-0003-3996-4985

According to our database1, Sérgio Antônio Andrade de Freitas authored at least 21 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Gamification in Organizational Contexts: A Systematic Literature Review.
Proceedings of the HCI in Business, Government and Organizations, 2023

Gamification Project to Receive Continuous Feedback in the Context of the Evolution of Public Service for Lawyers.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Evaluation of the Change in the Quality of Reports with the Application of Gamification in a Corporative Institution.
Proceedings of the HCI in Business, Government and Organizations, 2022

2020
NatVi - A Framework for Agile Software Development, Service-Oriented Architecture and Quality Assurance.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

2019
A Systematic Literature Review for Service-Oriented Architecture and Agile Development.
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019

2018
Analysis of the Risk Management Process on the Development of the Public Sector Information Technology Master Plan.
Inf., 2018

Similarities Building a Network between Researchers based on the Curriculum Lattes Platform.
Proceedings of the 20th International Conference on Enterprise Information Systems, 2018

An Implementation of the OAuth 2.0 for an Enterprise Service Bus.
Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018

Evaluating the use of gamification in mathematics learning in primary school children.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Evaluation of an Automatic Essay Correction System Used as an Assessment Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

Gamification in education: A methodology to identify student's profile.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

Analysis of the teaching-learning methodology adopted in the introduction to computer science classes.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

Experience and Innovation Factory: Adaptation of an Experience Factory Model for a Research and Development Laboratory.
Proceedings of the 23rd Americas Conference on Information Systems, 2017

2016
Smart Quizzes in the Engineering Education.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

A tool for students' grouping in classroom.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

An Integrated Approach to the Requirements Engineering and Process Modelling Teaching.
Proceedings of the 29th IEEE International Conference on Software Engineering Education and Training, 2016

Using an Active Learning Environment to Increase Students' Engagement.
Proceedings of the 29th IEEE International Conference on Software Engineering Education and Training, 2016

An automatic essay correction for an active learning environment.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

2015
Deployment of Collaborative Softwares as a Service in a Private Cloud to a Software Factory.
Proceedings of the Computational Science and Its Applications - ICCSA 2015, 2015

2009
An Anaphora Based Information Retrieval Model Extension.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

2005
Interpretação Automatizada de Textos: Processamento de Anáforas.
PhD thesis, 2005


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