Sergio Casas

Orcid: 0000-0002-0396-4628

Affiliations:
  • Universitat de València, Spain


According to our database1, Sergio Casas authored at least 36 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A cloud-edge computing architecture for monitoring protective equipment.
J. Cloud Comput., December, 2024

2023
A new mixed reality tool for training in minimally invasive robotic-assisted surgery.
Health Inf. Sci. Syst., December, 2023

Enhancing the Understanding of the EU Gender Equality Index through Spatiotemporal Visualizations.
ISPRS Int. J. Geo Inf., October, 2023

Exploring the Suitability of Using Virtual Reality and Augmented Reality for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., April, 2023

Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching.
Comput. Graph., February, 2023

2022
A Case Study on Vestibular Sensations in Driving Simulators.
Sensors, 2022

An empirical evaluation of two natural hand interaction systems in augmented reality.
Multim. Tools Appl., 2022

A comparative analysis of two immersive virtual reality systems in the integration and visualization of natural hand interaction.
Multim. Tools Appl., 2022

2021
On the Objective Evaluation of Motion Cueing in Vehicle Simulations.
IEEE Trans. Intell. Transp. Syst., 2021

Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments.
Sensors, 2021

A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness.
Comput., 2021

2020
An interactive cameraless projector calibration method.
Virtual Real., 2020

To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations.
Virtual Real., 2020

A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training.
IEEE Trans. Hum. Mach. Syst., 2020

A collaborative augmented reality annotation tool for the inspection of prefabricated buildings.
Multim. Tools Appl., 2020

2019
FI-AR learning: a web-based platform for augmented reality educational content.
Multim. Tools Appl., 2019

A comparison study of AR applications versus pseudo-holographic systems as virtual exhibitors for luxury watch retail stores.
Multim. Syst., 2019

2018
From the Paper to the Tablet: On the Design of an AR-Based Tool for the Inspection of Pre-Fab Buildings. Preliminary Results of the SIRAE Project.
Sensors, 2018

TinajAR: An Edutainment Augmented Reality Mirror for the Dissemination and Reinterpretation of Cultural Heritage.
Multimodal Technol. Interact., 2018

A particle swarm approach for tuning washout algorithms in vehicle simulators.
Appl. Soft Comput., 2018

Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
On the Use of ROMOT - A RObotized 3D-MOvie Theatre - To Enhance Romantic Movie Scenes.
Multimodal Technol. Interact., 2017

On a First Evaluation of ROMOT - A RObotic 3D MOvie Theatre - For Driving Safety Awareness.
Multimodal Technol. Interact., 2017

Four Different Multimodal Setups for Non-Aerial Vehicle Simulations - A Case Study with a Speedboat Simulator.
Multimodal Technol. Interact., 2017

A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens.
J. Imaging, 2017

Applying particle swarm optimization to the motion-cueing-algorithm tuning problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Towards a simulation-based tuning of motion cueing algorithms.
Simul. Model. Pract. Theory, 2016

ROMOT: A Robotic 3D-Movie Theater Allowing Interaction and Multimodal Experiences.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016

2015
Motion-Cuing Algorithms: Characterization of Users' Perception.
Hum. Factors, 2015

2014
Towards an extensible simulator of real motion platforms.
Simul. Model. Pract. Theory, 2014

2013
On the Characterization of a Speed-boat Motion for Real-time Motion Cueing.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
On the Real-time Physics Simulation of a Speed-boat Motion.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2006
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Design of a prototype robot vacuum cleaner - from virtual prototyping to real development.
Proceedings of the ICINCO 2006, 2006


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