Juan M. Orduña

Orcid: 0000-0002-2932-0214

According to our database1, Juan M. Orduña authored at least 94 papers between 1998 and 2022.

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Bibliography

2022
Evaluation of an Intervention Program Based on Mobile Apps to Learn Sexism Prevention in Teenagers.
ACM Trans. Multim. Comput. Commun. Appl., 2022

2021
A comparison study of wavelet transforms for the visualization of differentially methylated regions in DNA samples.
J. Supercomput., 2021

A Reliable Large Distributed Object Store Based Platform for Collecting Event Metadata.
J. Grid Comput., 2021

2020
Comparative study of AR versus video tutorials for minor maintenance operations.
Multim. Tools Appl., 2020

<i>HPG-HMapper</i>: A DNA hydroxymethylation analysis tool.
Int. J. High Perform. Comput. Appl., 2020

A new approach for the visualization of DNA methylation results.
Comput. Math. Methods, 2020

HPG-DHunter: an ultrafast, friendly tool for DMR detection and visualization.
BMC Bioinform., 2020

2019
Geometry-based methods for general non-planar perspective projections on curved displays.
J. Supercomput., 2019

Visualization of DNA methylation results through a GPU-based parallelization of the wavelet transform.
J. Supercomput., 2019

An efficient projector calibration method for projecting virtual reality on cylindrical surfaces.
Multim. Tools Appl., 2019

A comparison study of AR applications versus pseudo-holographic systems as virtual exhibitors for luxury watch retail stores.
Multim. Syst., 2019

2018
Comparison of WSN and IoT approaches for a real-time monitoring system of meal distribution trolleys: A case study.
Future Gener. Comput. Syst., 2018

2017
Improving hybrid distributed architectures for interactive terrain visualization.
J. Supercomput., 2017

Combining displacement mapping methods on the GPU for real-time terrain visualization.
J. Supercomput., 2017

A new parallel pipeline for DNA methylation analysis of long reads datasets.
BMC Bioinform., 2017

On the Use of Binary Trees for DNA Hydroxymethylation Analysis.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2017

2016
On the Use of GPU for Accelerating Communication-Aware Mapping Techniques.
Comput. J., 2016

MARL-Ped+Hitmap: Towards Improving Agent-Based Simulations with Distributed Arrays.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2016

2015
Parallelization of a method for dense 3D object reconstruction in structured light scanning.
J. Supercomput., 2015

A parallel and sensitive software tool for methylation analysis on multicore platforms.
Bioinform., 2015

2014
Comparative performance evaluation of CAR systems based on mobile phones and feature tracking.
J. Supercomput., 2014

Characterization of the Jason multiagent platform on multicore processors.
Sci. Program., 2014

Server implementations for improving the performance of CAR systems based on mobile phones.
J. Netw. Comput. Appl., 2014

Accelerating collision detection for large-scale crowd simulation on multi-core and many-core architectures.
Int. J. High Perform. Comput. Appl., 2014

Towards a Simulator of Integrated Long-Term Care Systems for Elderly People.
Int. J. Artif. Intell. Tools, 2014

Terrain data compression using wavelet-tiled pyramids for online 3D terrain visualization.
Int. J. Geogr. Inf. Sci., 2014

2013
A Read-Copy Update based parallel server for distributed crowd simulations.
J. Supercomput., 2013

How mobile phones perform in collaborative augmented reality (CAR) applications.
J. Supercomput., 2013

A scalable multiagent system architecture for interactive applications.
Sci. Comput. Program., 2013

Hybrid P2P schemes for remote terrain interactive visualization systems.
Future Gener. Comput. Syst., 2013

A new AR authoring tool using depth maps for industrial procedures.
Comput. Ind., 2013

Improving the performance of CAR systems based on mobile phones.
Proceedings of the International Conference on High Performance Computing & Simulation, 2013

On the Implementation of Servers for Large Scale CAR Systems based on Mobile Phones.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Acceleration of Communication-Aware Task Mapping Techniques through GPU Computing.
Proceedings of the 27th International Conference on Advanced Information Networking and Applications Workshops, 2013

2012
Designing Robust Routing Algorithms and Mapping Cores in Networks-on-Chip: A Multi-objective Evolutionary-based Approach.
J. Univers. Comput. Sci., 2012

An Easy-to-Use AR Authoring Tool for Industrial Applications.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

On the Characterization of CAR Systems Based on Mobile Computing.
Proceedings of the 14th IEEE International Conference on High Performance Computing and Communication & 9th IEEE International Conference on Embedded Software and Systems, 2012

New Hybrid P2P Communication Models for Remote Terrain Interactive Visualization Systems.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

An Occlusion-aware AR Authoring Tool for Assembly and Repair Tasks.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Population Dynamics Visualization.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Workload balancing in distributed crowd simulations: the partitioning method.
J. Supercomput., 2011

A Communication-Driven Routing Technique for Application-Specific NoCs.
Int. J. Parallel Program., 2011

A distributed visualization system for crowd simulations.
Integr. Comput. Aided Eng., 2011

A New Terrain Data Compression Scheme for Interactive Terrain Visualization Systems.
Proceedings of the GRAPP 2011, 2011

Performance Characterization on Mobile Phones for Collaborative Augmented Reality (CAR) Applications.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011

2010
Ensuring the performance and scalability of peer-to-peer distributed virtual environments.
Future Gener. Comput. Syst., 2010

A comparative study of partitioning methods for crowd simulations.
Appl. Soft Comput., 2010

A GPU-Based Multi-agent System for Real-Time Simulations.
Proceedings of the Advances in Practical Applications of Agents and Multiagent Systems, 2010

Analyzing Large-Scale Crowd Simulations for Building Evacuation.
Proceedings of the Trends in Practical Applications of Agents and Multiagent Systems, 2010

Performance improvements of real-time crowd simulations.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

Improving topological mapping on NoCs.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

Evaluating Jason for Distributed Crowd Simulations.
Proceedings of the ICAART 2010 - Proceedings of the International Conference on Agents and Artificial Intelligence, Volume 2, 2010

Tuning Java to Run Interactive Multiagent Simulations over Jason.
Proceedings of the AI 2010: Advances in Artificial Intelligence, 2010

2009
M-GRASP: A GRASP With Memory for Latency-Aware Partitioning Methods in DVE Systems.
IEEE Trans. Syst. Man Cybern. Part A, 2009

A new system architecture for crowd simulation.
J. Netw. Comput. Appl., 2009

Managing Objects in P2P DVEs.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2009

A multi-objective strategy for concurrent mapping and routing in networks on chip.
Proceedings of the 23rd IEEE International Symposium on Parallel and Distributed Processing, 2009

Distance Constrained Mapping to Support NoC Platforms Based on Source Routing.
Proceedings of the Euro-Par 2009, 2009

Improving the Scalability of Communication-Aware Task Mapping Techniques.
Proceedings of the 23rd International Conference on Advanced Information Networking and Applications, 2009

2008
A comparative study of awareness methods for peer-to-peer distributed virtual environments.
Comput. Animat. Virtual Worlds, 2008

A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server.
Proceedings of the 2008 International Conference on Parallel Processing, 2008

Improving the Performance of Partitioning Methods for Crowd Simulations.
Proceedings of the 8th International Conference on Hybrid Intelligent Systems (HIS 2008), 2008

A Communication-Aware Topological Mapping Technique for NoCs.
Proceedings of the Euro-Par 2008, 2008

CART: Communication-Aware Routing Technique for Application-Specific NoCs.
Proceedings of the 11th Euromicro Conference on Digital System Design: Architectures, 2008

2007
A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems.
IEEE Trans. Parallel Distributed Syst., 2007

A genetic approach for adding QoS to distributed virtual environments.
Comput. Commun., 2007

On the Characterization of Peer-To-Peer Distributed Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

A Genetic Approach for Distributing Semantic Databases of Crowd Simulations.
Proceedings of the 21th International Parallel and Distributed Processing Symposium (IPDPS 2007), 2007

A Peer-To-Peer platform for simulating distributed virtual environments.
Proceedings of the 13th International Conference on Parallel and Distributed Systems, 2007

A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007

2006
A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures.
Proceedings of the 2006 International Conference on Parallel Processing Workshops (ICPP Workshops 2006), 2006

Workload Characterization in Multiplayer Online Games.
Proceedings of the Computational Science and Its Applications, 2006

Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures.
Proceedings of the Advances in Computer Graphics, 2006

2005
Solving the Partitioning Problem in Distributed Virtual Environment Systems Using Evolutive Algorithms.
Proceedings of the Handbook of Bioinspired Algorithms and Applications., 2005

Improving the Performance of Distributed Virtual Environment Systems.
IEEE Trans. Parallel Distributed Syst., 2005

A Method for Providing QoS in Distributed Virtual Environments.
Proceedings of the 13th Euromicro Workshop on Parallel, 2005

Integrating Social Skills in Task-Oriented 3D IVA.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

A Sexual Elitist Genetic Algorithm for Providing QoS in Distributed Virtual Environment Systems.
Proceedings of the 19th International Parallel and Distributed Processing Symposium (IPDPS 2005), 2005

2004
A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems.
Parallel Comput., 2004

On the development of a communication-aware task mapping technique.
J. Syst. Archit., 2004

A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems.
Proceedings of the Computational Science and Its Applications, 2004

2003
An ACS-Based Partitioning Method for Distributed Virtual Environment Systems.
Proceedings of the 17th International Parallel and Distributed Processing Symposium (IPDPS 2003), 2003

A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems.
Proceedings of the Computational Science and Its Applications, 2003

On the Characterization of Distributed Virtual Environment Systems.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

On the characterization of avatars in Distributed Virtual Worlds.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems.
Proceedings of the Current Topics in Artificial Intelligence, 2003

2002
A Clustering Method for Modeling the Communication Requirements of Message-Passing Applications.
Comput. Artif. Intell., 2002

2001
Towards a Communication-Aware Task Scheduling Strategy for Heterogeneous Systems.
Comput. Artif. Intell., 2001

A New Task Mapping Technique for Communication-Aware Scheduling Strategies.
Proceedings of the 30th International Workshops on Parallel Processing (ICPP 2001 Workshops), 2001

2000
On the Design of Communication-Aware Task Scheduling Strategies for Heterogeneous Systems.
Proceedings of the 2000 International Conference on Parallel Processing, 2000

A Clustering Approach for Improving Network Performance in Heterogeneous Systems (Research Note).
Proceedings of the Euro-Par 2000, Parallel Processing, 6th International Euro-Par Conference, Munich, Germany, August 29, 2000

Characterization of Communications between Processes in Message-Passing Applications.
Proceedings of the 2000 IEEE International Conference on Cluster Computing (CLUSTER 2000), November 28th, 2000

1998
On the Design of Network Routers for Multimedia Applications.
Proceedings of the 1998 International Conference on Parallel Processing Workshops, 1998


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